Brawl - Zelda - Subaction - SpecialAirN

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Stats

IASA: 60
Fully Intangible: 5-12
Hitboxes active: 13, 16, 19, 22, 25, 28
Hitbox set 0 hits: 13, 16, 19, 22, 25, 28
Subaction Index: 0x1cf

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:13

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Freeze frame disable Shieldstun Hitlag Targets
0 0 1 12 40 10 Slash Unknown(24) AD false true 2 3
0 1 1 12 40 10 Slash Unknown(24) AD false true 2 3
0 2 2 12 40 10 Slash Unknown(24) AD false true 2 3
0 3 2 12 40 10 Slash Unknown(24) AD false true 2 3
0 4 1 12 40 10 Slash Unknown(24) AD false true 2 3

Frame:16

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Freeze frame disable Shieldstun Hitlag Targets
0 0 1 12 40 10 Slash Unknown(24) AD false true 2 3
0 1 1 12 40 10 Slash Unknown(24) AD false true 2 3
0 2 2 12 40 10 Slash Unknown(24) AD false true 2 3
0 3 2 12 40 10 Slash Unknown(24) AD false true 2 3
0 4 1 12 40 10 Slash Unknown(24) AD false true 2 3

Frame:19

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Freeze frame disable Shieldstun Hitlag Targets
0 0 1 12 40 10 Slash Unknown(24) AD false true 2 3
0 1 1 12 40 10 Slash Unknown(24) AD false true 2 3
0 2 2 12 40 10 Slash Unknown(24) AD false true 2 3
0 3 2 12 40 10 Slash Unknown(24) AD false true 2 3
0 4 1 12 40 10 Slash Unknown(24) AD false true 2 3

Frame:22

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Freeze frame disable Shieldstun Hitlag Targets
0 0 1 12 40 10 Slash Unknown(24) AD false true 2 3
0 1 1 12 40 10 Slash Unknown(24) AD false true 2 3
0 2 2 12 40 10 Slash Unknown(24) AD false true 2 3
0 3 2 12 40 10 Slash Unknown(24) AD false true 2 3
0 4 1 12 40 10 Slash Unknown(24) AD false true 2 3

Frame:25

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Freeze frame disable Shieldstun Hitlag Targets
0 0 1 12 40 10 Slash Unknown(24) AD false true 2 3
0 1 1 12 40 10 Slash Unknown(24) AD false true 2 3
0 2 2 12 40 10 Slash Unknown(24) AD false true 2 3
0 3 2 12 40 10 Slash Unknown(24) AD false true 2 3
0 4 1 12 40 10 Slash Unknown(24) AD false true 2 3

Frame:28

Set ID Dmg BKB KBG Angle Effect Sound Angle Flip Clang Freeze frame disable Shieldstun Hitlag Targets
0 0 5 50 100 361 Slash Unknown(24) AD false true 4 4
0 1 5 50 100 361 Slash Unknown(24) AD false true 4 4
0 2 4 40 100 361 Slash Unknown(24) AD false true 3 4
0 3 4 40 100 361 Slash Unknown(24) AD false true 3 4
0 4 3 50 100 361 Slash Unknown(24) AD false true 3 4

Scripts

Main

  1. Goto(SpecialN Main 0x16800)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. AsyncWait(8.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(10.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 9, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 9, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  8. AsyncWait(15.0)
  9. loop 6 times:
    1. FlashEffectLight { red: 60, green: 60, blue: 255, alpha: 200, light_source_x: 75.0, light_source_y: -70.0 }
    2. SyncWait(2.0)
    3. RemoveFlashEffect
    4. SyncWait(2.0)
  10. AsyncWait(42.0)
  11. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(1520)
  3. SoundEffect1(4047)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(10.0)
  3. RumbleLoop { unk1: 13, unk2: 0 }
  4. AsyncWait(13.0)
  5. SlopeContourStand { leg_bone_parent: 2 }
  6. AsyncWait(60.0)
  7. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }