Brawl - Zelda - Subaction - SpecialAirN
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Stats
IASA: |
60 |
Fully Intangible: |
5-12 |
Hitboxes active: |
13, 16, 19, 22, 25, 28 |
Hitbox set 0 hits: |
13, 16, 19, 22, 25, 28 |
Subaction Index: |
0x1cf |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
1 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
2 |
2 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
3 |
2 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
4 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
Frame:16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
1 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
2 |
2 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
3 |
2 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
4 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
Frame:19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
1 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
2 |
2 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
3 |
2 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
4 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
Frame:22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
1 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
2 |
2 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
3 |
2 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
4 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
Frame:25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
1 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
2 |
2 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
3 |
2 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
0 |
4 |
1 |
12 |
40 |
10 |
Slash |
Unknown(24) |
AD |
false |
true |
2 |
3 |
|
Frame:28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Clang |
Freeze frame disable |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
50 |
100 |
361 |
Slash |
Unknown(24) |
AD |
false |
true |
4 |
4 |
|
0 |
1 |
5 |
50 |
100 |
361 |
Slash |
Unknown(24) |
AD |
false |
true |
4 |
4 |
|
0 |
2 |
4 |
40 |
100 |
361 |
Slash |
Unknown(24) |
AD |
false |
true |
3 |
4 |
|
0 |
3 |
4 |
40 |
100 |
361 |
Slash |
Unknown(24) |
AD |
false |
true |
3 |
4 |
|
0 |
4 |
3 |
50 |
100 |
361 |
Slash |
Unknown(24) |
AD |
false |
true |
3 |
4 |
|
Scripts
Main
- Goto(SpecialN Main 0x16800)
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 8, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(8.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 9, bone: 69, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 9, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(15.0)
- loop 6 times:
- FlashEffectLight { red: 60, green: 60, blue: 255, alpha: 200, light_source_x: 75.0, light_source_y: -70.0 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(2.0)
- AsyncWait(42.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 99, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffect1(1520)
- SoundEffect1(4047)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(10.0)
- RumbleLoop { unk1: 13, unk2: 0 }
- AsyncWait(13.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(60.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }