Brawl - Zelda - Subaction - AttackS4S_1
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
Stats
IASA: |
30 |
Hitboxes active: |
6, 8, 10, 12, 14 |
Hitbox set 0 hits: |
6, 8, 10, 12, 14 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
30 |
0 |
100 |
30 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
1 |
1 |
40 |
0 |
100 |
45 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
2 |
1 |
60 |
0 |
100 |
60 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
3 |
1 |
80 |
0 |
100 |
160 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
Frame:8
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
30 |
0 |
100 |
30 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
1 |
1 |
40 |
0 |
100 |
45 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
2 |
1 |
60 |
0 |
100 |
60 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
3 |
1 |
80 |
0 |
100 |
160 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
Frame:10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
30 |
0 |
100 |
30 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
1 |
1 |
40 |
0 |
100 |
45 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
2 |
1 |
60 |
0 |
100 |
60 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
3 |
1 |
80 |
0 |
100 |
160 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
Frame:12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
30 |
0 |
100 |
30 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
1 |
1 |
40 |
0 |
100 |
45 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
2 |
1 |
60 |
0 |
100 |
60 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
0 |
3 |
1 |
80 |
0 |
100 |
160 |
Normal |
Kick |
false |
0.5 |
2 |
3 |
|
Frame:14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
30 |
105 |
361 |
Electric |
MagicZap |
false |
7 |
8 |
|
0 |
1 |
13 |
30 |
105 |
361 |
Electric |
MagicZap |
false |
7 |
8 |
|
0 |
2 |
13 |
30 |
105 |
361 |
Electric |
MagicZap |
false |
7 |
8 |
|
0 |
3 |
13 |
30 |
105 |
361 |
Electric |
MagicZap |
false |
7 |
8 |
|
Scripts
Main
- AsyncWait(5.0)
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 30, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 9.07, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 45, wdsk: 40, kbg: 100, shield_damage: 0, bkb: 0, size: 3.5, x_offset: 0.0, y_offset: 9.07, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 60, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 4.3, x_offset: 0.0, y_offset: 9.07, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 160, wdsk: 80, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 9.07, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 6.7, x_offset: 0.0, y_offset: 9.07, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 5.7, x_offset: 0.0, y_offset: 9.07, z_offset: 11.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 9.07, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 361, wdsk: 0, kbg: 105, shield_damage: 0, bkb: 30, size: 4.5, x_offset: 0.0, y_offset: 9.07, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: false, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(29.0)
- AllowInterrupts
GFX
- AsyncWait(4.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 14, graphic: 5, bone: 0, x_offset: 15.0, y_offset: 10.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffectStop(105)
- SoundEffect1(1538)
- SoundEffect1(4062)
- SyncWait(1.0)
- SoundEffect1(3968)
- SoundEffect1(3972)
- SoundEffect1(112)
- SoundEffect1(113)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(35.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }