Brawl - Zelda - Subaction - DownStandU

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Stats

IASA: None
Fully Intangible: 1-19
Subaction Index: 0xaf

Scripts

Main

  1. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  2. AsyncWait(19.0)
  3. ChangeHurtBoxStateAll { state: Normal }

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(3958)
    3. SyncWait(1.0)
    4. SoundEffect1(3957)

    Other

    1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
    2. AsyncWait(15.0)
    3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 2 }