Brawl - Zelda - Subaction - SpecialAirHi
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Stats
IASA: |
None |
Hitboxes active: |
1-2 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1d9 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-2
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
6 |
40 |
100 |
361 |
Flame |
Burn |
4 |
5 |
|
Scripts
Main
- LedgeGrabEnable(EnableInFrontAndBehind)
- CreateHitBox(HitBoxArguments { bone_index: 9, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 40, size: 9.6, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 1, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Magic, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(8.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
GFX
- Goto(SpecialHi GFX 0xba40)
SFX
- SoundEffect1(4038)
Other
- Rumble { unk1: 13, unk2: 0 }