Brawl - Samus - Subaction - SpecialAirHi

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Stats

IASA: None
Fully Intangible: 3-4
Hitboxes active: 5-28
Hitbox set 0 hits: 5, 7, 9, 11, 13, 15, 17, 19, 21, 23, 25, 27
Subaction Index: 0x1d9

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:5-10

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 1 25 0 140 Normal Kick 3 2 3
0 1 1 25 0 140 Normal Kick 3 2 3
0 2 1 100 0 110 Normal Kick 3 2 3
0 3 1 100 0 110 Normal Kick 3 2 3

Frames:11-26

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 1 25 0 140 Normal Kick 3 2 3
0 1 1 25 0 140 Normal Kick 3 2 3
0 2 1 80 0 110 Normal Kick 3 2 3
0 3 1 80 0 110 Normal Kick 3 2 3

Frames:27-28

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 1 50 160 70 Electric Kick 3 2 3

Scripts

Main

  1. AsyncWait(2.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. AsyncWait(4.0)
  4. ChangeHurtBoxStateAll { state: Normal }
  5. LedgeGrabEnable(EnableInFront)
  6. loop 3 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 140, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 25, size: 2.9, x_offset: 0.0, y_offset: 9.6, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 140, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 25, size: 2.9, x_offset: 0.0, y_offset: 9.6, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 100, size: 3.3, x_offset: 0.0, y_offset: -0.8, z_offset: 5.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 100, size: 3.3, x_offset: 0.0, y_offset: -0.8, z_offset: -5.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    5. SyncWait(2.0)
    6. DeleteAllHitBoxes
  7. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  8. loop 8 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 140, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 25, size: 2.9, x_offset: 0.0, y_offset: 9.6, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 140, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 25, size: 2.9, x_offset: 0.0, y_offset: 9.6, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 80, size: 2.9, x_offset: 0.0, y_offset: -0.8, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    4. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(1.0), trajectory: 110, wdsk: 0, kbg: 0, shield_damage: 3, bkb: 80, size: 2.9, x_offset: 0.0, y_offset: -0.8, z_offset: -6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
    5. SyncWait(2.0)
    6. DeleteAllHitBoxes
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 70, wdsk: 0, kbg: 160, shield_damage: 3, bkb: 50, size: 9.6, x_offset: 0.0, y_offset: 5.2, z_offset: 1.6, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
  10. SyncWait(2.0)
  11. DeleteAllHitBoxes
  12. LedgeGrabEnable(EnableInFrontAndBehind)

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 10, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 7, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(4.0)
  2. SoundEffect1(2817)
  3. SyncWait(8.0)
  4. SoundEffect1(2818)
  5. SyncWait(8.0)
  6. SoundEffect1(2819)
  7. SyncWait(8.0)
  8. SoundEffect1(2820)
  9. SyncWait(8.0)
  10. SoundEffect1(2821)
  11. SyncWait(8.0)
  12. SoundEffect1(2822)
  13. SyncWait(8.0)
  14. SoundEffect1(2821)
  15. SyncWait(8.0)
  16. SoundEffect1(2820)

Other

  1. Subroutine(SpecialHi Other 0x55e8)