Brawl - Samus - Subaction - SpecialNHold
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Stats
IASA: |
None |
Subaction Index: |
0x1d0 |
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 4, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- loop Infinite times:
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 12.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
- SyncWait(12.0)
SFX
- AsyncWait(1.0)
- SoundEffectTransient(2900)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- UnknownEvent { namespace: 0x18, code: 0x3, unk1: 0x0, arguments: [Value(2), Scalar(60.0)] }
- AsyncWait(1.0)
- RumbleLoop { unk1: 2, unk2: 9 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(SpecialNHold Other 0x5680)