Brawl - Samus - Subaction - SpecialNHold

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Stats

IASA: None
Subaction Index: 0x1d0

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }

GFX

  1. ExternalGraphicEffect(ExternalGraphicEffect { file: 4, graphic: 4, bone: 43, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  2. loop Infinite times:
    1. GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 12.0, random_y_offset: 0.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
    2. SyncWait(12.0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffectTransient(2900)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. UnknownEvent { namespace: 0x18, code: 0x3, unk1: 0x0, arguments: [Value(2), Scalar(60.0)] }
  3. AsyncWait(1.0)
  4. RumbleLoop { unk1: 2, unk2: 9 }
  5. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  6. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
  7. Goto(SpecialNHold Other 0x5680)