Brawl - Samus - Subaction - AttackAirHi
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54 |
Stats
IASA: |
40 |
Auto Cancel Window: |
1-4, 34-54 |
Auto Cancel Lag: |
2 |
Landing Lag: |
9 |
Landing Lag (L-Cancel): |
4 |
Hitboxes active: |
5-6, 8-9, 11-12, 14-15, 17-18, 20-21 |
Hitbox set 0 hits: |
5, 8, 11, 14, 17, 20 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
30 |
0 |
100 |
90 |
Normal |
Kick |
3 |
4 |
|
0 |
1 |
3 |
30 |
0 |
100 |
90 |
Normal |
Kick |
3 |
4 |
|
0 |
2 |
3 |
0 |
0 |
130 |
361 |
Normal |
Kick |
3 |
4 |
|
Frames:8-9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
30 |
0 |
100 |
80 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
80 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
130 |
80 |
Normal |
Kick |
2 |
3 |
|
Frames:11-12
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
30 |
0 |
100 |
80 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
80 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
130 |
80 |
Normal |
Kick |
2 |
3 |
|
Frames:14-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
30 |
0 |
100 |
80 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
80 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
130 |
80 |
Normal |
Kick |
2 |
3 |
|
Frames:17-18
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
30 |
0 |
100 |
80 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
1 |
30 |
0 |
100 |
80 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
1 |
0 |
0 |
130 |
80 |
Normal |
Kick |
2 |
3 |
|
Frames:20-21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
40 |
120 |
361 |
Normal |
Kick |
3 |
4 |
|
0 |
1 |
4 |
40 |
120 |
361 |
Normal |
Kick |
3 |
4 |
|
0 |
2 |
4 |
40 |
120 |
361 |
Normal |
Kick |
3 |
4 |
|
Scripts
Main
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 6.54, x_offset: 1.53, y_offset: -1.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 90, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 7.68, x_offset: 1.02, y_offset: 3.41, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 0, size: 5.76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- loop 4 times:
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 80, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 6.54, x_offset: 1.53, y_offset: -1.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 80, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 7.68, x_offset: 1.02, y_offset: 3.41, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 80, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 0, size: 5.76, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 5.93, x_offset: 1.53, y_offset: -1.7, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 12, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 7.2, x_offset: 1.02, y_offset: 2.04, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 5.28, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(33.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(39.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(4.0)
- SoundVoiceLow
- SoundEffect1(2812)
Other
- AsyncWait(5.0)
- RumbleLoop { unk1: 2, unk2: 20 }