Brawl - R.O.B - Subaction - AttackAirHi
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Stats
IASA: |
None |
Auto Cancel Window: |
36-52 |
Auto Cancel Lag: |
2 |
Landing Lag: |
22 |
Landing Lag (L-Cancel): |
11 |
Hitboxes active: |
7, 9, 13, 17, 26 |
Hitbox set 0 hits: |
7, 9, 13, 17, 26 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
10 |
80 |
96 |
Normal |
Punch |
3 |
4 |
|
0 |
1 |
4 |
10 |
80 |
96 |
Normal |
Punch |
3 |
4 |
|
0 |
2 |
5 |
10 |
80 |
96 |
Normal |
Punch |
4 |
4 |
|
Frame:9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
10 |
80 |
96 |
Normal |
Punch |
3 |
4 |
|
0 |
1 |
4 |
10 |
80 |
96 |
Normal |
Punch |
3 |
4 |
|
0 |
2 |
5 |
10 |
80 |
96 |
Normal |
Punch |
4 |
4 |
|
Frame:13
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
10 |
80 |
96 |
Normal |
Punch |
3 |
4 |
|
0 |
1 |
4 |
10 |
80 |
96 |
Normal |
Punch |
3 |
4 |
|
0 |
2 |
5 |
10 |
80 |
96 |
Normal |
Punch |
4 |
4 |
|
Frame:17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
10 |
80 |
96 |
Normal |
Punch |
3 |
4 |
|
0 |
1 |
4 |
10 |
80 |
96 |
Normal |
Punch |
3 |
4 |
|
0 |
2 |
5 |
10 |
80 |
96 |
Normal |
Punch |
4 |
4 |
|
Frame:26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
60 |
120 |
60 |
Normal |
Punch |
3 |
4 |
|
0 |
1 |
3 |
60 |
120 |
60 |
Normal |
Punch |
3 |
4 |
|
0 |
2 |
3 |
60 |
120 |
60 |
Normal |
Punch |
3 |
4 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(6.0)
- Subroutine(0x142b0)
- AsyncWait(8.0)
- Subroutine(0x142b0)
- AsyncWait(12.0)
- Subroutine(0x142b0)
- AsyncWait(16.0)
- Subroutine(0x142b0)
- AsyncWait(25.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 60, size: 5.0, x_offset: 0.0, y_offset: 12.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 18.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(3.0), trajectory: 60, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 60, size: 8.0, x_offset: 0.0, y_offset: 24.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(35.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 3, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 4, bone: 96, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: -90.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundVoiceLow
- SoundEffect1(5986)
- SyncWait(5.0)
- SoundEffect1(6032)
- SyncWait(2.0)
- SoundEffect1(6032)
- SyncWait(4.0)
- SoundEffect1(6032)
- SyncWait(4.0)
- SoundEffect1(6032)
- SyncWait(9.0)
- SoundEffect1(6032)
Other
- AsyncWait(6.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(11.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(17.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(24.0)
- Rumble { unk1: 16, unk2: 0 }