Brawl - R.O.B - Subaction - LightThrowB
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Stats
IASA: |
None |
Direction Reverse Frames: |
9 |
Subaction Index: |
0x100 |
Scripts
Main
- AsyncWait(8.0)
- ReverseDirection
- AsyncWait(8.0)
- UnknownEvent { namespace: 0x1f, code: 0xe, unk1: 0x0, arguments: [Scalar(17.0), Scalar(11.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1030 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1029 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1031 })] }
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 9 }
- AsyncWait(1.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 5 }