Brawl - R.O.B - Subaction - WalkFast
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 |
47 |
48 |
49 |
Stats
IASA: |
None |
Subaction Index: |
0xc |
Scripts
Main
GFX
- loop Infinite times:
- ExternalGraphicEffect(ExternalGraphicEffect { file: 36, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SyncWait(5.0)
SFX
- AsyncWait(0.0)
- loop 11 times:
- SyncWait(4.3)
- SoundEffect1(5934)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(WalkFast SFX 0xd518)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(9), Value(5), Bool(true)] }
- AsyncWait(2.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(12.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(22.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(32.0)
- Rumble { unk1: 20, unk2: 0 }
- AsyncWait(42.0)
- Rumble { unk1: 20, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(WalkFast Other 0x2308)