Brawl - R.O.B - Subaction - AttackLw3

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Stats

IASA: 15
Hitboxes active: 3
Hitbox set 0 hits: 3
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:3

Set ID Dmg BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 4 2 100 361 Normal Kick 0.4 3 4
0 1 5 2 100 361 Normal Kick 0.4 4 4
0 2 5 2 100 361 Normal Kick 0.4 4 4
0 3 5 2 100 361 Normal Kick 0.4 4 4

Scripts

Main

  1. AsyncWait(2.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 2, size: 4.0, x_offset: 4.0, y_offset: 0.0, z_offset: 14.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 2, size: 4.0, x_offset: 1.0, y_offset: 0.0, z_offset: 7.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 2, size: 4.0, x_offset: -2.0, y_offset: 0.0, z_offset: 2.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 2, size: 3.0, x_offset: -5.0, y_offset: 0.0, z_offset: -3.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(3.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(14.0)
  9. AllowInterrupts

GFX

  1. AsyncWait(2.0)
  2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(2.0)
  2. SoundVoiceLow
  3. SoundEffect1(6031)
  4. SoundEffect1(5956)
  5. SyncWait(5.0)
  6. SoundEffect1(5987)

Other

  1. SlopeContourStand { leg_bone_parent: 9 }
  2. AsyncWait(3.0)
  3. Rumble { unk1: 17, unk2: 0 }