Brawl - Fox - Subaction - AttackLw3

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Stats

IASA: 28
Hitboxes active: 7-9
Hitbox set 0 hits: 7
Subaction Index: 0x55

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:7-9

Set ID Dmg BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 9 25 100 45 Normal Punch 0.4 6 6
0 1 9 25 100 65 Normal Punch 0.4 6 6
0 2 8 25 100 80 Normal Punch 0.4 5 6
0 3 7 25 100 90 Normal Punch 0.4 5 5

Scripts

Main

  1. AsyncWait(6.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 21, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 45, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 65, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.2, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 3.0, x_offset: 4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  5. CreateHitBox(HitBoxArguments { bone_index: 23, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 90, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 25, size: 2.0, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Tail, clang: true, unk5: true, direct: true, unk6: 0 })
  6. AsyncWait(9.0)
  7. DeleteAllHitBoxes
  8. AsyncWait(27.0)
  9. AllowInterrupts

GFX

    SFX

    1. AsyncWait(5.0)
    2. SoundVoiceLow
    3. SoundEffect1(3232)
    4. SyncWait(1.0)
    5. SoundEffect1(112)

    Other

    1. SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 5 }
    2. AsyncWait(7.0)
    3. Rumble { unk1: 17, unk2: 0 }
    4. AsyncWait(10.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 8 }