Brawl - Fox - Subaction - ThrowLw

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Stats

IASA: None
Subaction Index: 0x75

Throw

Frame: 33

Dmg BKB KBG Angle Effect Sound Grab Target Iframes WDTS
1 85 100 60 Normal Unique AerialAndGrounded 8 false

Scripts

Main

  1. SpecifyThrow(SpecifyThrow { throw_use: Throw, bone: 0, damage: 1, trajectory: 60, kbg: 100, wdsk: 0, bkb: 85, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  2. SpecifyThrow(SpecifyThrow { throw_use: GrabInterrupt, bone: 0, damage: 3, trajectory: 361, kbg: 100, wdsk: 0, bkb: 60, effect: Normal, unk0: 0.0, unk1: 1.0, unk2: 1.0, unk3: 0, sfx: Unique, grab_target: AerialAndGrounded, unk4: true, unk5: true, i_frames: 8 })
  3. AsyncWait(21.0)
  4. GenerateArticle { article_id: 0, subaction_only: true }
  5. AsyncWait(23.0)
  6. GenerateArticle { article_id: 1, subaction_only: true }
  7. AsyncWait(25.0)
  8. GenerateArticle { article_id: 1, subaction_only: true }
  9. AsyncWait(28.0)
  10. GenerateArticle { article_id: 1, subaction_only: true }
  11. AsyncWait(31.0)
  12. GenerateArticle { article_id: 1, subaction_only: true }
  13. AsyncWait(33.0)
  14. ApplyThrow { unk0: 0, bone: 67, unk1: RandomAccessInt(ThrowDataParam1) unk2: RandomAccessInt(ThrowDataParam2), unk3: RandomAccessInt(ThrowDataParam3) }
  15. AsyncWait(39.0)
  16. ArticleVisibility { article_id: 0, visibility: false }

GFX

  1. AsyncWait(17.0)
  2. GraphicEffect(GraphicEffect { graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
  3. AsyncWait(22.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 11, bone: 63, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  5. AsyncWait(25.0)
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 11, bone: 63, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  7. AsyncWait(28.0)
  8. ExternalGraphicEffect(ExternalGraphicEffect { file: 7, graphic: 11, bone: 63, x_offset: 4.5, y_offset: 1.2, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(14.0)
  2. SoundEffect1(112)
  3. SoundEffect1(114)
  4. SyncWait(5.0)
  5. SoundEffectOther2(94)
  6. SyncWait(3.0)
  7. SoundEffect1(3215)
  8. SyncWait(5.0)
  9. SoundEffect1(3215)
  10. SyncWait(5.0)
  11. SoundEffect1(3215)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(13.0)
  3. SlopeContourStand { leg_bone_parent: 0 }
  4. AsyncWait(16.0)
  5. ScreenShake { magnitude: 1 }
  6. AsyncWait(20.0)
  7. Rumble { unk1: 16, unk2: 0 }
  8. AsyncWait(24.0)
  9. Rumble { unk1: 16, unk2: 0 }
  10. AsyncWait(28.0)
  11. Rumble { unk1: 16, unk2: 0 }
  12. AsyncWait(38.0)
  13. SlopeContourStand { leg_bone_parent: 6 }