Brawl - Fox - Subaction - AttackHi3
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8 |
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10 |
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13 |
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34 |
Stats
IASA: |
28 |
Hitboxes active: |
3-10 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x54 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-10
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
22 |
110 |
110 |
Normal |
Kick |
6 |
6 |
|
0 |
1 |
8 |
18 |
110 |
84 |
Normal |
Kick |
5 |
6 |
|
0 |
2 |
8 |
18 |
110 |
80 |
Normal |
Kick |
5 |
6 |
|
0 |
3 |
8 |
18 |
110 |
80 |
Normal |
Kick |
5 |
6 |
|
Scripts
Main
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 110, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 22, size: 6.0, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 84, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 18, size: 5.5, x_offset: 0.0, y_offset: 4.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 17, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 18, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 18, size: 4.0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- DeleteAllHitBoxes
- AsyncWait(27.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(2.0)
- SoundVoiceLow
- SoundEffect1(3232)
Other
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(3.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(21.0)
- SlopeContourStand { leg_bone_parent: 6 }