Brawl - Falco - Subaction - AttackHi3
            
            
            
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            Stats
            
                
                    | IASA: | 37 | 
                
                    | Hitboxes active: | 4-9, 12-16 | 
                
                    | Hitbox set 0 hits: | 4, 12 | 
                
                    | Subaction Index: | 0x54 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-5
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 60 | 0 | 100 | 100 | Slash | Slash | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 60 | 0 | 100 | 100 | Slash | Slash | 3 | 4 |            | 
                            
                            | 0 | 2 | 4 | 60 | 0 | 100 | 100 | Slash | Slash | 3 | 4 |            | 
                            
                            | 0 | 3 | 3 | 60 | 0 | 100 | 100 | Slash | Slash | 3 | 4 |            | 
                
             
            Frames:6-9
            
                
                    
                        
                            | Set | ID | Dmg | WDSK | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 4 | 25 | 0 | 100 | 100 | Slash | Slash | 3 | 4 |            | 
                            
                            | 0 | 1 | 4 | 25 | 0 | 100 | 100 | Slash | Slash | 3 | 4 |            | 
                            
                            | 0 | 2 | 4 | 20 | 0 | 100 | 100 | Slash | Slash | 3 | 4 |            | 
                            
                            | 0 | 3 | 3 | 15 | 0 | 100 | 270 | Slash | Slash | 3 | 4 |            | 
                
             
            Frames:12-16
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 5 | 30 | 150 | 90 | Slash | Slash | 4 | 4 |            | 
                            
                            | 0 | 1 | 5 | 30 | 150 | 90 | Slash | Slash | 4 | 4 |            | 
                            
                            | 0 | 2 | 5 | 30 | 150 | 90 | Slash | Slash | 4 | 4 |            | 
                            
                            | 0 | 3 | 5 | 30 | 150 | 97 | Slash | Slash | 4 | 4 |            | 
                
             
            Scripts
            Main
            - AsyncWait(3.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 100, wdsk: 60, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 52, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 25, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 100, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 53, hitbox_id: 3, set_id: 0, damage: Constant(3.0), trajectory: 270, wdsk: 15, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: -4.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(9.0)
- DeleteAllHitBoxes
- AsyncWait(11.0)
- CreateHitBox(HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 30, size: 5.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 3, set_id: 0, damage: Constant(5.0), trajectory: 97, wdsk: 0, kbg: 150, shield_damage: 0, bkb: 30, size: 6.0, x_offset: 5.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(16.0)
- DeleteAllHitBoxes
- AsyncWait(36.0)
- AllowInterrupts
GFX
            
SFX
            - AsyncWait(4.0)
- SoundVoiceLow
- SoundEffect1(4685)
- SyncWait(7.0)
- SoundEffect1(4685)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- SlopeContourStand { leg_bone_parent: 2 }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(33.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 4 }