Brawl - Falco - Subaction - SpecialAirNLoop

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Stats

IASA: None
Subaction Index: 0x1d2

Scripts

Main

  1. AsyncWait(1.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  3. AsyncWait(5.0)
  4. GenerateArticle { article_id: 1, subaction_only: true }
  5. AsyncWait(10.0)
  6. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }

GFX

  1. AsyncWait(5.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 0, x_offset: 5.0, y_offset: 10.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(5.0)
  2. SoundEffect1(4668)

Other

  1. ItemVisibility(false)
  2. SlopeContourStand { leg_bone_parent: 6 }
  3. AsyncWait(5.0)
  4. Rumble { unk1: 12, unk2: 0 }
  5. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  6. UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0)] }