Brawl - Falco - Subaction - SpecialAirNLoop
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Stats
IASA: |
None |
Subaction Index: |
0x1d2 |
Scripts
Main
- AsyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- AsyncWait(5.0)
- GenerateArticle { article_id: 1, subaction_only: true }
- AsyncWait(10.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
GFX
- AsyncWait(5.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 20, graphic: 11, bone: 0, x_offset: 5.0, y_offset: 10.0, z_offset: -1.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundEffect1(4668)
Other
- ItemVisibility(false)
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 12, unk2: 0 }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Value(0)] }