Brawl - Falco - Subaction - Attack100

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Stats

IASA: None
Hitboxes active: 3, 8, 13, 18-21
Hitbox set 0 hits: 3, 8, 13, 18, 19, 20, 21
Subaction Index: 0x4c

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:3

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 3 0 100 30 Slash Slash 2 3
0 1 1 3 0 100 50 Slash Slash 2 3
0 2 1 3 0 100 80 Slash Slash 2 3

Frame:8

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 3 0 100 30 Slash Slash 2 3
0 1 1 3 0 100 50 Slash Slash 2 3
0 2 1 3 0 100 80 Slash Slash 2 3

Frame:13

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 3 0 100 30 Slash Slash 2 3
0 1 1 3 0 100 50 Slash Slash 2 3
0 2 1 3 0 100 80 Slash Slash 2 3

Frames:18-20

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 1 3 0 100 30 Slash Slash 2 3
0 1 1 3 0 100 50 Slash Slash 2 3
0 2 1 3 0 100 80 Slash Slash 2 3

Scripts

Main

  1. AsyncWait(2.0)
  2. Subroutine(0x11f00)
  3. AsyncWait(7.0)
  4. Subroutine(0x11f00)
  5. AsyncWait(12.0)
  6. Subroutine(0x11f00)
  7. AsyncWait(17.0)
  8. Subroutine(0x11f00)
  9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
  10. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
  11. BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
  12. Goto(Attack100 Main 0x11f80)

GFX

    SFX

    1. AsyncWait(2.0)
    2. SoundEffect1(4685)
    3. SyncWait(5.0)
    4. SoundEffect1(4576)
    5. SyncWait(5.0)
    6. SoundEffect1(4685)
    7. SyncWait(5.0)
    8. SoundEffect1(4576)
    9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    10. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    11. Goto(Attack100 SFX 0xe388)

    Other

    1. AsyncWait(2.0)
    2. Rumble { unk1: 0, unk2: 0 }
    3. AsyncWait(7.0)
    4. Rumble { unk1: 0, unk2: 0 }
    5. AsyncWait(12.0)
    6. Rumble { unk1: 0, unk2: 0 }
    7. AsyncWait(17.0)
    8. Rumble { unk1: 0, unk2: 0 }
    9. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    10. UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
    11. Goto(Attack100 Other 0x2690)