Brawl - Falco - Subaction - AttackAirF
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Stats
IASA: |
None |
Auto Cancel Window: |
1-5, 49-60 |
Auto Cancel Lag: |
2 |
Landing Lag: |
33 |
Landing Lag (L-Cancel): |
16 |
Hitboxes active: |
6-35 |
Hitbox set 0 hits: |
6, 34 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-33
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
40 |
365 |
Slash |
Unknown(24) |
AD |
0.7 |
0.8 |
8 |
2 |
2 |
|
0 |
1 |
2 |
0 |
40 |
365 |
Slash |
Unknown(24) |
AD |
0.7 |
0.8 |
8 |
2 |
2 |
|
Frames:34-35
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Angle Flip |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
80 |
60 |
50 |
Slash |
Unknown(24) |
AD |
2 |
0 |
3 |
8 |
|
0 |
1 |
3 |
80 |
60 |
50 |
Slash |
Unknown(24) |
AD |
2 |
0 |
3 |
8 |
|
Scripts
Main
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 6.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 8, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 0, kbg: 40, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 0.8, effect: Slash, unk1: false, sound_level: 0, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 8, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(33.0)
- DeleteAllHitBoxes
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 6, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 50, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 8.0, x_offset: 0.0, y_offset: 6.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 6, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 50, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 80, size: 6.0, x_offset: 0.0, y_offset: 0.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 2.0, sdi_mult: 0.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Unknown(24), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 0, angle_flipping: AttackerDir, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(35.0)
- DeleteAllHitBoxes
- AsyncWait(48.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
SFX
- AsyncWait(5.0)
- SoundVoiceLow
- SoundEffect1(4686)
- SyncWait(7.0)
- SoundEffect1(4686)
- SyncWait(8.0)
- SoundEffect1(4686)
Other
- AsyncWait(6.0)
- RumbleLoop { unk1: 2, unk2: 20 }