Brawl - Wolf - Subaction - AttackAirF
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1 |
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4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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27 |
28 |
29 |
30 |
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45 |
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51 |
52 |
Stats
IASA: |
None |
Auto Cancel Window: |
30-52 |
Auto Cancel Lag: |
2 |
Landing Lag: |
30 |
Landing Lag (L-Cancel): |
15 |
Hitboxes active: |
7-9 |
Hitbox set 0 hits: |
7 |
Subaction Index: |
0x63 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:7-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
11 |
40 |
95 |
75 |
Slash |
Slash |
6 |
7 |
|
0 |
1 |
11 |
40 |
95 |
75 |
Slash |
Slash |
6 |
7 |
|
0 |
2 |
11 |
40 |
95 |
75 |
Slash |
Slash |
6 |
7 |
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Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 75, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 40, size: 7.0, x_offset: 4.0, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(11.0), trajectory: 75, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 40, size: 5.0, x_offset: 1.5, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 75, wdsk: 0, kbg: 95, shield_damage: 0, bkb: 40, size: 4.0, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(29.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 7, bone: 0, x_offset: 8.0, y_offset: 10.0, z_offset: 0.0, x_rotation: -140.0, y_rotation: 100.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(6.0)
- SoundVoiceLow
- SoundEffect1(6351)
Other
- AsyncWait(6.0)
- RumbleLoop { unk1: 17, unk2: 0 }