Brawl - Wolf - Subaction - AttackS3Lw
            
            
            
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            Stats
            
                
                    | IASA: | 33 | 
                
                    | Hitboxes active: | 8-10 | 
                
                    | Hitbox set 0 hits: | 8, 9 | 
                
                    | Subaction Index: | 0x53 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frame:8
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Hitlag Mult | SDI Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 5 | 10 | 110 | 361 | Normal | Kick | false | 3 | 0 | 4 | 14 |            | 
                            
                            | 0 | 1 | 5 | 10 | 110 | 361 | Normal | Kick | true | 3 | 0 | 4 | 14 |            | 
                            
                            | 0 | 2 | 5 | 10 | 110 | 361 | Normal | Kick | true | 3 | 0 | 4 | 14 |            | 
                
             
            Frames:9-10
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Hitlag Mult | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 6 | 40 | 120 | 361 | Slash | Slash | false | 0.5 | 4 | 2 |            | 
                            
                            | 0 | 1 | 6 | 40 | 120 | 361 | Slash | Slash | true | 0.5 | 4 | 2 |            | 
                            
                            | 0 | 2 | 6 | 40 | 120 | 361 | Slash | Slash | true | 0.5 | 4 | 2 |            | 
                
             
            Scripts
            Main
            - AsyncWait(7.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 10, size: 4.0, x_offset: 0.0, y_offset: 3.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 10, size: 3.0, x_offset: 0.0, y_offset: 4.5, z_offset: 10.5, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 10, size: 3.0, x_offset: 0.0, y_offset: 6.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 3.0, sdi_mult: 0.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(8.0)
- DeleteAllHitBoxes
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: 3.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: false, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 4.5, z_offset: 10.5, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(6.0), trajectory: 361, wdsk: 0, kbg: 120, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 6.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(10.0)
- DeleteAllHitBoxes
- AsyncWait(32.0)
- AllowInterrupts
GFX
            - AsyncWait(6.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 7, bone: 0, x_offset: 10.0, y_offset: 8.0, z_offset: 5.0, x_rotation: -30.0, y_rotation: 60.0, z_rotation: 20.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 7, bone: 0, x_offset: 10.0, y_offset: 6.0, z_offset: -5.0, x_rotation: -150.0, y_rotation: 60.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
            - Goto(AttackS3S SFX 0xf228)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }