Brawl - Wolf - Subaction - AttackLw4

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Stats

IASA: None
Hitboxes active: 6-7, 12-13
Hitbox set 0 hits: 6, 12
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:6-7

Set ID Dmg BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 14 40 90 35 Slash Slash 0.35 8 8
0 1 14 50 90 35 Slash Slash 0.35 8 8
0 2 12 50 60 361 Slash Slash 0.35 7 7

Frames:12-13

Set ID Dmg BKB KBG Angle Effect Sound Trip Rate Shieldstun Hitlag Targets
0 0 13 40 90 35 Slash Slash 0.35 7 8
0 1 13 50 90 35 Slash Slash 0.35 7 8
0 2 10 50 60 361 Slash Slash 0.35 6 6

Scripts

Main

  1. AsyncWait(5.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 50, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 35, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 5.5, x_offset: -3.0, y_offset: 0.5, z_offset: 0.0, tripping_rate: 0.35, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 49, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 35, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 4.5, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.35, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  4. CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 2, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 50, size: 4.5, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.35, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  5. SyncWait(2.0)
  6. DeleteAllHitBoxes
  7. AsyncWait(11.0)
  8. CreateHitBox(HitBoxArguments { bone_index: 29, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 35, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 5.5, x_offset: 3.0, y_offset: -0.5, z_offset: 0.0, tripping_rate: 0.35, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  9. CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 35, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 50, size: 4.4, x_offset: 1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.35, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 27, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 50, size: 4.4, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.35, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
  11. SyncWait(2.0)
  12. DeleteAllHitBoxes

GFX

  1. AsyncWait(4.0)
  2. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 7, bone: 0, x_offset: 10.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: -30.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  4. AsyncWait(10.0)
  5. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  6. ExternalGraphicEffect(ExternalGraphicEffect { file: 45, graphic: 7, bone: 0, x_offset: -8.0, y_offset: 3.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 30.0, z_rotation: 180.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })

SFX

  1. AsyncWait(0.0)
  2. SoundEffectStop(105)
  3. SoundEffect1(2592)
  4. SyncWait(5.0)
  5. SoundEffect1(168)
  6. SoundEffect1(6349)
  7. SyncWait(6.0)
  8. SoundEffect1(168)
  9. SoundEffect1(6349)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
  2. AsyncWait(3.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(11.0)
  5. Rumble { unk1: 17, unk2: 0 }
  6. AsyncWait(25.0)
  7. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 5 }