Brawl - Lucas - Subaction - AttackLw4

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Stats

IASA: None
Hitboxes active: 15-16, 24-25, 34-35
Hitbox set 0 hits: 15, 24, 34
Subaction Index: 0x60

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:15-16

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Trip Rate Shieldstun Hitlag Targets
0 0 17 40 90 361 Electric MagicZap false false 0.4 9 9

Frames:24-25

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Trip Rate Shieldstun Hitlag Targets
0 0 14 30 90 361 Electric MagicZap false false 0.4 8 8

Frames:34-35

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Trip Rate Shieldstun Hitlag Targets
0 0 11 20 90 361 Electric MagicZap false false 0.4 6 7

Scripts

Main

  1. AsyncWait(14.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(17.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 40, size: 10.0, x_offset: 0.0, y_offset: 2.5, z_offset: 8.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
  3. SyncWait(2.0)
  4. DeleteAllHitBoxes
  5. AsyncWait(23.0)
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 30, size: 12.0, x_offset: 3.3, y_offset: 2.5, z_offset: 8.5, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
  7. SyncWait(2.0)
  8. DeleteAllHitBoxes
  9. AsyncWait(33.0)
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 20, size: 14.0, x_offset: -5.6, y_offset: 2.5, z_offset: 8.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
  11. SyncWait(2.0)
  12. DeleteAllHitBoxes

GFX

  1. UnknownEvent { namespace: 0x11, code: 0x14, unk1: 0x0, arguments: [Value(1), Bool(false)] }
  2. AsyncWait(13.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.25, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  4. AsyncWait(23.0)
  5. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  6. AsyncWait(33.0)
  7. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 2.0, z_offset: 8.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })

SFX

  1. AsyncWait(14.0)
  2. SoundEffectStop(191)
  3. SoundEffect1(2091)
  4. SoundEffect1(5132)
  5. SoundEffect1(5139)
  6. SyncWait(9.0)
  7. SoundEffect1(5132)
  8. SoundEffect1(5139)
  9. SyncWait(10.0)
  10. SoundEffect1(5132)
  11. SoundEffect1(5139)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(14.0)
  3. Rumble { unk1: 16, unk2: 0 }
  4. AsyncWait(16.0)
  5. Rumble { unk1: 16, unk2: 0 }
  6. AsyncWait(19.0)
  7. Rumble { unk1: 16, unk2: 0 }
  8. AsyncWait(24.0)
  9. Rumble { unk1: 16, unk2: 0 }
  10. AsyncWait(29.0)
  11. Rumble { unk1: 16, unk2: 0 }
  12. AsyncWait(34.0)
  13. Rumble { unk1: 16, unk2: 0 }