Brawl - Lucas - Subaction - AttackDash

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Stats

IASA: 42
Hitboxes active: 17-21
Hitbox set 0 hits: 17
Subaction Index: 0x4e

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:17-21

Set ID Dmg BKB KBG Angle Effect Sound Shield Dmg Shieldstun Hitlag Targets
0 0 12 60 76 75 Electric MagicZap 1 7 7
0 1 10 60 40 75 Electric MagicZap 1 6 6

Scripts

Main

  1. AsyncWait(16.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 75, wdsk: 0, kbg: 76, shield_damage: 1, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 5.5, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
  3. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 75, wdsk: 0, kbg: 40, shield_damage: 1, bkb: 60, size: 5.0, x_offset: 0.0, y_offset: 5.0, z_offset: 15.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
  4. SyncWait(5.0)
  5. DeleteAllHitBoxes
  6. AsyncWait(41.0)
  7. AllowInterrupts

GFX

  1. AsyncWait(15.0)
  2. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 0, x_offset: 12.5, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(16.0)
  2. SoundVoiceLow
  3. SoundEffect1(5132)
  4. SyncWait(25.0)
  5. SoundEffect1(5218)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
  2. AsyncWait(15.0)
  3. Rumble { unk1: 17, unk2: 0 }
  4. AsyncWait(30.0)
  5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 10 }