Brawl - Lucas - Subaction - ItemScrew
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
Stats
IASA: |
None |
Hitboxes active: |
1-20 |
Hitbox set 0 hits: |
1, 3, 5, 7, 9, 11, 13, 15, 17, 19 |
Subaction Index: |
0x148 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
80 |
100 |
100 |
Normal |
Kick |
1.2 |
3 |
2 |
3 |
|
0 |
1 |
1 |
80 |
100 |
100 |
Normal |
Kick |
1.2 |
3 |
2 |
3 |
|
0 |
2 |
1 |
40 |
100 |
130 |
Normal |
Kick |
1.2 |
3 |
2 |
3 |
|
0 |
3 |
1 |
40 |
100 |
130 |
Normal |
Kick |
1.2 |
3 |
2 |
3 |
|
Scripts
Main
- loop 10 times:
- Subroutine(External: gameAnimCmd_ScrewCommon)
- MoveHitBox(MoveHitBox { hitbox_id: 0, new_bone: 0, new_x_offset: 0.0, new_y_offset: -2.0, new_z_offset: 5.2 })
- MoveHitBox(MoveHitBox { hitbox_id: 1, new_bone: 0, new_x_offset: 0.0, new_y_offset: -2.0, new_z_offset: -5.2 })
- MoveHitBox(MoveHitBox { hitbox_id: 2, new_bone: 0, new_x_offset: 0.0, new_y_offset: 8.0, new_z_offset: 5.2 })
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 0, new_x_offset: 0.0, new_y_offset: 8.0, new_z_offset: -5.2 })
- SyncWait(2.0)
- DeleteAllHitBoxes
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 95, bone: 3, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: None, terminate_with_animation: true })
SFX
Other