Brawl - Lucas - Subaction - AppealHi

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Stats

IASA: None
Subaction Index: 0x1bc

Scripts

Main

    GFX

    1. AsyncWait(5.0)
    2. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    3. AsyncWait(16.0)
    4. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    5. AsyncWait(27.0)
    6. GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.6, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })

    SFX

    1. AsyncWait(10.0)
    2. SoundEffect1(2082)
    3. SoundEffect1(163)
    4. SyncWait(17.0)
    5. SoundEffect1(161)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(3.0)
    3. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
    4. AsyncWait(26.0)
    5. SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }
    6. AsyncWait(27.0)
    7. Rumble { unk1: 0, unk2: 0 }