Brawl - Lucas - Subaction - SpecialLwEnd

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Stats

IASA: None
Hitboxes active: 1
Hitbox set 0 hits: 1
Subaction Index: 0x1e4

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:1

Set ID Dmg BKB KBG Angle Effect Sound Clang Direct Shieldstun Hitlag Targets
0 0 9 40 98 25 Electric MagicZap false false 6 6

Scripts

Main

  1. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 25, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 6.3, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
  2. SyncWait(1.0)
  3. DeleteAllHitBoxes

GFX

    SFX

      Other

      1. SlopeContourStand { leg_bone_parent: 6 }