Brawl - Lucas - Subaction - SpecialLwEnd
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Stats
IASA: |
None |
Hitboxes active: |
1 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1e4 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:1
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
40 |
98 |
25 |
Electric |
MagicZap |
false |
false |
6 |
6 |
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Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 25, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 40, size: 4.0, x_offset: 0.0, y_offset: 6.3, z_offset: 12.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: false, unk5: false, direct: false, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
GFX
SFX
Other
- SlopeContourStand { leg_bone_parent: 6 }