Brawl - Lucas - Subaction - SpecialAirHi
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Stats
IASA: |
None |
Fully Intangible: |
1-17 |
Hitboxes active: |
1, 3-4, 6-7, 9-10, 12-13, 15-16, 18-19, 21-22, 24-25, 27-28, 30-31, 33-34 |
Hitbox set 0 hits: |
1, 3, 6, 9, 12, 15, 18, 21, 24, 27, 30, 33 |
Subaction Index: |
0x1de |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:1
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
60 |
110 |
361 |
Electric |
Shock |
0.3 |
5 |
6 |
|
0 |
1 |
8 |
60 |
110 |
361 |
Electric |
Shock |
0.3 |
5 |
6 |
|
Frames:3-4
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
30 |
50 |
365 |
Electric |
Shock |
0.3 |
0.2 |
3 |
1 |
|
0 |
1 |
3 |
20 |
0 |
100 |
361 |
Electric |
Shock |
0.3 |
0.2 |
3 |
1 |
|
Frames:6-7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
30 |
50 |
365 |
Electric |
Shock |
0.3 |
0.2 |
3 |
1 |
|
0 |
1 |
3 |
20 |
0 |
100 |
361 |
Electric |
Shock |
0.3 |
0.2 |
3 |
1 |
|
Frames:9-10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
30 |
50 |
365 |
Electric |
Shock |
0.3 |
0.2 |
3 |
1 |
|
0 |
1 |
3 |
20 |
0 |
100 |
361 |
Electric |
Shock |
0.3 |
0.2 |
3 |
1 |
|
Frames:12-13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
30 |
50 |
365 |
Electric |
Shock |
0.3 |
0.2 |
3 |
1 |
|
0 |
1 |
3 |
20 |
0 |
100 |
361 |
Electric |
Shock |
0.3 |
0.2 |
3 |
1 |
|
Frames:15-16
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
0 |
30 |
50 |
365 |
Electric |
Shock |
0.3 |
0.2 |
3 |
1 |
|
0 |
1 |
3 |
20 |
0 |
100 |
361 |
Electric |
Shock |
0.3 |
0.2 |
3 |
1 |
|
Frames:18-19
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
30 |
50 |
365 |
Electric |
Shock |
0.3 |
0.1 |
2 |
1 |
|
0 |
1 |
2 |
20 |
0 |
100 |
361 |
Electric |
Shock |
0.3 |
0.1 |
2 |
1 |
|
Frames:21-22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
30 |
50 |
365 |
Electric |
Shock |
0.3 |
0.1 |
2 |
1 |
|
0 |
1 |
2 |
20 |
0 |
100 |
361 |
Electric |
Shock |
0.3 |
0.1 |
2 |
1 |
|
Frames:24-25
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
30 |
50 |
365 |
Electric |
Shock |
0.3 |
0.1 |
2 |
1 |
|
0 |
1 |
2 |
20 |
0 |
100 |
361 |
Electric |
Shock |
0.3 |
0.1 |
2 |
1 |
|
Frames:27-28
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
30 |
50 |
365 |
Electric |
Shock |
0.3 |
0.1 |
2 |
1 |
|
0 |
1 |
2 |
20 |
0 |
100 |
361 |
Electric |
Shock |
0.3 |
0.1 |
2 |
1 |
|
Frames:30-31
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
0 |
30 |
50 |
365 |
Electric |
Shock |
0.3 |
0.1 |
2 |
1 |
|
0 |
1 |
2 |
20 |
0 |
100 |
361 |
Electric |
Shock |
0.3 |
0.1 |
2 |
1 |
|
Frames:33-34
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
90 |
70 |
361 |
Electric |
Kick |
1.3 |
0.5 |
6 |
8 |
|
Scripts
Main
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 60, size: 10.0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.3, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 60, size: 10.0, x_offset: 0.0, y_offset: 3.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 0.3, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 365, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 30, size: 7.2, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 0.2, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 7.2, x_offset: 0.0, y_offset: 3.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 0.2, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- ChangeHurtBoxStateAll { state: Normal }
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 365, wdsk: 0, kbg: 50, shield_damage: 0, bkb: 30, size: 7.2, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 361, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 7.2, x_offset: 0.0, y_offset: 3.0, z_offset: -3.0, tripping_rate: 0.0, hitlag_mult: 0.3, sdi_mult: 0.1, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Shock, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: false, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 5, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 90, size: 12.0, x_offset: 0.0, y_offset: 1.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.3, sdi_mult: 0.5, effect: Electric, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 35, bone: 20, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- UnknownEvent { namespace: 0x11, code: 0x19, unk1: 0x0, arguments: [Value(1769481), Value(20), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(0.0), Scalar(1.0), Bool(true)] }
- loop Infinite times:
- FlashEffectOverlay { red: 128, green: 128, blue: 128, alpha: 80 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 0, green: 255, blue: 0, alpha: 80 }
- SyncWait(2.0)
SFX
- AsyncWait(0.0)
- SoundEffectStop(5195)
- SoundEffect1(80)
- SyncWait(1.0)
- SoundEffect1(2071)
Other
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 15, unk2: 0 }