Brawl - Lucas - Subaction - AttackAirLw
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Stats
IASA: |
None |
Auto Cancel Window: |
1-3, 35-55 |
Auto Cancel Lag: |
2 |
Landing Lag: |
28 |
Landing Lag (L-Cancel): |
14 |
Hitboxes active: |
4-6, 11-13, 19-21, 27-28 |
Hitbox set 0 hits: |
4, 11, 19, 27 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-6
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
0 |
50 |
10 |
90 |
Normal |
MagicZap |
0.5 |
4 |
2 |
|
0 |
1 |
5 |
20 |
0 |
100 |
270 |
Normal |
MagicZap |
0.5 |
4 |
2 |
|
Frames:11-13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
0 |
50 |
10 |
90 |
Normal |
MagicZap |
0.5 |
4 |
2 |
|
0 |
1 |
5 |
20 |
0 |
100 |
270 |
Normal |
MagicZap |
0.5 |
4 |
2 |
|
Frames:19-21
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
0 |
50 |
10 |
90 |
Normal |
MagicZap |
0.5 |
4 |
2 |
|
0 |
1 |
5 |
20 |
0 |
100 |
270 |
Normal |
MagicZap |
0.5 |
4 |
2 |
|
Frames:27-28
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
10 |
110 |
270 |
Normal |
MagicZap |
4 |
4 |
|
0 |
1 |
5 |
10 |
130 |
361 |
Normal |
MagicZap |
4 |
4 |
|
Scripts
Main
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 10, shield_damage: 0, bkb: 50, size: 7.0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.7, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.7, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(4.0)
- loop 2 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 90, wdsk: 0, kbg: 10, shield_damage: 0, bkb: 50, size: 7.0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.7, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.7, tripping_rate: 0.0, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- SyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 270, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 10, size: 8.0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 361, wdsk: 0, kbg: 130, shield_damage: 0, bkb: 10, size: 6.5, x_offset: 0.0, y_offset: 1.0, z_offset: 0.7, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: MagicZap, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Pk, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(34.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 16, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(18.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 27, graphic: 2, bone: 16, x_offset: -2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SoundVoiceLow
- SoundEffect1(55)
- SyncWait(1.0)
- SoundEffect1(5131)
- SyncWait(7.0)
- SoundEffect1(55)
- SyncWait(1.0)
- SoundEffect1(5131)
- SyncWait(7.0)
- SoundEffect1(55)
- SyncWait(1.0)
- SoundEffect1(5131)
- SyncWait(7.0)
- SoundEffect1(55)
- SyncWait(1.0)
- SoundEffect1(5131)
Other
- AsyncWait(3.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(10.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(24.0)
- Rumble { unk1: 18, unk2: 0 }