Brawl - Sonic - Subaction - AttackAirLw

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Stats

IASA: None
Auto Cancel Window: 1-3, 39-44
Auto Cancel Lag: 2
Landing Lag: 30
Landing Lag (L-Cancel): 15
Hitboxes active: 16-37
Hitbox set 0 hits: 16
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:16-22

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 80 70 70 Normal Kick 5 6
0 1 8 70 60 32 Normal Kick 5 6

Frames:23-37

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 7 80 70 70 Normal Kick 5 5

Scripts

Main

  1. BoolVariableSetTrue { variable: RandomAccessBool (0x1f) }
  2. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.5), Scalar(0.0), Value(1)] }
  3. DisableMovement(DisableHorizontal)
  4. BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
  5. AsyncWait(3.0)
  6. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  7. AsyncWait(15.0)
  8. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.9), Scalar(-4.0), Scalar(0.0), Value(1)] }
  9. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 70, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 80, size: 6.2, x_offset: 0.0, y_offset: 3.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  10. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 32, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 70, size: 6.2, x_offset: 0.0, y_offset: 3.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  11. AsyncWait(22.0)
  12. DeleteHitBox(1)
  13. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 80, size: 5.8, x_offset: 0.0, y_offset: 3.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
  14. AsyncWait(37.0)
  15. DeleteAllHitBoxes
  16. AsyncWait(38.0)
  17. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  18. AsyncWait(60.0)
  19. BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
  20. DisableMovement2(DisableHorizontal)

GFX

  1. AsyncWait(3.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
  3. AsyncWait(20.0)
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 3, bone: 0, x_offset: 1.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -15.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. SoundVoiceLow
  2. AsyncWait(15.0)
  3. SoundEffect1(6564)
  4. SyncWait(2.0)
  5. SoundEffect1(6489)

Other

  1. AsyncWait(15.0)
  2. Rumble { unk1: 18, unk2: 0 }