Brawl - Sonic - Subaction - AttackAirLw
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8 |
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44 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-3, 39-44 |
Auto Cancel Lag: |
2 |
Landing Lag: |
30 |
Landing Lag (L-Cancel): |
15 |
Hitboxes active: |
16-37 |
Hitbox set 0 hits: |
16 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:16-22
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
80 |
70 |
70 |
Normal |
Kick |
5 |
6 |
|
0 |
1 |
8 |
70 |
60 |
32 |
Normal |
Kick |
5 |
6 |
|
Frames:23-37
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
80 |
70 |
70 |
Normal |
Kick |
5 |
5 |
|
Scripts
Main
- BoolVariableSetTrue { variable: RandomAccessBool (0x1f) }
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.5), Scalar(0.0), Value(1)] }
- DisableMovement(DisableHorizontal)
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- AsyncWait(3.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(15.0)
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.9), Scalar(-4.0), Scalar(0.0), Value(1)] }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 70, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 80, size: 6.2, x_offset: 0.0, y_offset: 3.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 32, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 70, size: 6.2, x_offset: 0.0, y_offset: 3.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(22.0)
- DeleteHitBox(1)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 70, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 80, size: 5.8, x_offset: 0.0, y_offset: 3.0, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(37.0)
- DeleteAllHitBoxes
- AsyncWait(38.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(60.0)
- BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
- DisableMovement2(DisableHorizontal)
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 25, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(20.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 48, graphic: 3, bone: 0, x_offset: 1.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: -15.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- SoundVoiceLow
- AsyncWait(15.0)
- SoundEffect1(6564)
- SyncWait(2.0)
- SoundEffect1(6489)
Other
- AsyncWait(15.0)
- Rumble { unk1: 18, unk2: 0 }