Brawl - Ivysaur - Subaction - AttackAirLw

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Stats

IASA: None
Auto Cancel Window: 1-2, 52-64
Auto Cancel Lag: 2
Landing Lag: 28
Landing Lag (L-Cancel): 14
Hitboxes active: 11-12
Hitbox set 0 hits: 11
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-12

Set ID Dmg BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 8 20 80 270 Grass Burn 5 6
0 1 10 32 92 50 Grass Burn 6 6

Scripts

Main

  1. AsyncWait(2.0)
  2. DisableMovement(DisableHorizontal)
  3. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  4. AsyncWait(10.0)
  5. UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.8), Scalar(0.0), Value(1)] }
  6. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 2.2, x_offset: 0.0, y_offset: -9.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 50, wdsk: 0, kbg: 92, shield_damage: 0, bkb: 32, size: 13.0, x_offset: 0.0, y_offset: -14.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Grass, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Explosive, clang: true, unk5: true, direct: true, unk6: 0 })
  8. SyncWait(2.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(51.0)
  11. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  12. AsyncWait(40.0)
  13. DisableMovement2(DisableHorizontal)

GFX

  1. AsyncWait(10.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 32, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: false })

SFX

  1. AsyncWait(10.0)
  2. SoundEffect1(5632)

Other

  1. AsyncWait(11.0)
  2. ScreenShake { magnitude: 0 }
  3. AsyncWait(12.0)
  4. Rumble { unk1: 19, unk2: 0 }