Brawl - Link - Subaction - AttackAirLw
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Stats
IASA: |
80 |
Auto Cancel Window: |
1-9, 65-90 |
Auto Cancel Lag: |
2 |
Landing Lag: |
50 |
Landing Lag (L-Cancel): |
25 |
Hitboxes active: |
14-64 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:14
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
22 |
40 |
80 |
65 |
Slash |
Slash |
11 |
11 |
|
0 |
1 |
22 |
30 |
80 |
90 |
Slash |
Slash |
11 |
11 |
|
Frames:15-64
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
18 |
40 |
80 |
65 |
Slash |
Slash |
10 |
9 |
|
0 |
1 |
18 |
50 |
80 |
65 |
Slash |
Slash |
10 |
9 |
|
Scripts
Main
- AsyncWait(9.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(13.0)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x40) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.2, x_offset: 2.0, y_offset: 7.2, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(22.0), trajectory: 90, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 30, size: 4.2, x_offset: 2.0, y_offset: 2.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(18.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 5.2, x_offset: 2.0, y_offset: 7.2, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(18.0), trajectory: 65, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 50, size: 4.2, x_offset: 2.0, y_offset: 2.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(64.0)
- DeleteAllHitBoxes
- BoolVariableSetFalse { variable: LongtermAccessBool (0x40) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(79.0)
- AllowInterrupts
GFX
- AsyncWait(13.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 16, bone: 39, x_offset: 0.0, y_offset: -8.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SwordGlow(SwordGlow { color: 1, blur_length: 3, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
SFX
- AsyncWait(13.0)
- SoundEffect1(494)
- SyncWait(1.0)
- SoundEffect1(582)
Other
- AsyncWait(7.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
- ItemVisibility(false)
- AsyncWait(15.0)
- Rumble { unk1: 19, unk2: 0 }
- AsyncWait(74.0)
- ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
- ItemVisibility(true)