Brawl - Link - Subaction - HeavyThrowB

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Stats

IASA: None
Direction Reverse Frames: 20
Subaction Index: 0x111

Scripts

Main

  1. AsyncWait(19.0)
  2. UnknownEvent { namespace: 0x1f, code: 0xe, unk1: 0x0, arguments: [Scalar(-20.0), Scalar(15.0), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1030 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1029 }), Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 1031 })] }
  3. ReverseDirection

GFX

    SFX

      Other

      1. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 1 }
      2. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
      3. AsyncWait(17.0)
      4. SlopeContourStand { leg_bone_parent: 4 }
      5. AsyncWait(21.0)
      6. SlopeContourStand { leg_bone_parent: 6 }
      7. AsyncWait(33.0)
      8. SlopeContourStand { leg_bone_parent: 2 }
      9. AsyncWait(35.0)
      10. SlopeContourStand { leg_bone_parent: 6 }
      11. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
      12. AsyncWait(38.0)
      13. ModelChanger { reference: 0, switch_index: 2, bone_group_index: 0 }
      14. SlopeContourStand { leg_bone_parent: 4 }
      15. AsyncWait(42.0)
      16. SlopeContourStand { leg_bone_parent: 6 }