Brawl - Link - Subaction - SpecialHiHold
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x1dc | 
            
            Scripts
            Main
            
GFX
            - AsyncWait(5.0)
- SwordGlow(SwordGlow { color: 1, blur_length: 4, point1_bone: 26, point1_x_offset: 2.0, point1_y_offset: 0.0, point1_z_offset: 0.0, point2_bone: 26, point2_x_offset: 12.0, point2_y_offset: 0.0, point2_z_offset: 0.0, delete_after_subaction: true, graphic_id: 196609, bone_id: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- loop Infinite times: - SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 7.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- SyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 26, x_offset: 0.0, y_offset: 0.0, z_offset: 7.5, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 1.0, random_y_offset: 1.0, random_z_offset: 12.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: -2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 15.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
 
SFX
            - AsyncWait(0.0)
- SoundEffectVictory(469)
- SyncWait(10.0)
- SoundEffectVictory(470)
- SyncWait(10.0)
- SoundEffectVictory(471)
- SyncWait(10.0)
- SoundEffectVictory(472)
- SyncWait(10.0)
- SoundEffectVictory(473)
- SyncWait(10.0)
- SoundEffectVictory(545)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(2.0)
- RumbleLoop { unk1: 2, unk2: 50 }