Brawl - Ness - Subaction - SpecialHiHold

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Stats

IASA: None
Subaction Index: 0x1d9

Scripts

Main

    GFX

    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 11, graphic: 5, bone: 22, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 29, bone: 0, x_offset: 0.0, y_offset: 20.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
    3. loop Infinite times:
      1. FlashEffectOverlay { red: 255, green: 255, blue: 255, alpha: 48 }
      2. SyncWait(2.0)
      3. FlashEffectOverlay { red: 0, green: 255, blue: 255, alpha: 48 }
      4. SyncWait(2.0)

    SFX

    1. AsyncWait(1.0)
    2. SoundEffect1(3706)

    Other

    1. RumbleLoop { unk1: 9, unk2: 0 }
    2. SlopeContourStand { leg_bone_parent: 6 }