Brawl - Ness - Subaction - AttackLw3
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
Stats
IASA: |
14 |
Hitboxes active: |
3-4 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
3 |
20 |
0 |
Normal |
Kick |
0.5 |
0.3 |
3 |
2 |
|
0 |
1 |
4 |
3 |
20 |
0 |
Normal |
Kick |
0.5 |
0.3 |
3 |
2 |
|
0 |
2 |
4 |
3 |
20 |
0 |
Normal |
Kick |
0.5 |
0.3 |
3 |
2 |
|
Scripts
Main
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 16, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 0, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 3, size: 4.32, x_offset: 0.0, y_offset: 4.4, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 15, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 0, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 3, size: 2.88, x_offset: 0.0, y_offset: 1.6, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 7, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 0, wdsk: 0, kbg: 20, shield_damage: 0, bkb: 3, size: 3.36, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.3, hitlag_mult: 0.5, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- AsyncWait(13.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(2.0)
- SoundEffect1(54)
Other
- SlopeContourStand { leg_bone_parent: 1 }
- AsyncWait(3.0)
- Rumble { unk1: 17, unk2: 0 }