Brawl - Zelda - Subaction - AttackLw3
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Stats
IASA: |
25 |
Hitboxes active: |
5-11 |
Hitbox set 0 hits: |
5 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:5-11
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Trip Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
20 |
80 |
270 |
Normal |
Punch |
0.4 |
5 |
5 |
|
0 |
1 |
7 |
20 |
80 |
80 |
Normal |
Punch |
0.4 |
5 |
5 |
|
0 |
2 |
8 |
20 |
80 |
270 |
Normal |
Punch |
0.4 |
5 |
6 |
|
0 |
3 |
8 |
20 |
80 |
270 |
Normal |
Punch |
0.4 |
5 |
6 |
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Scripts
Main
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 1, set_id: 0, damage: Constant(7.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 4.5, x_offset: 0.0, y_offset: 6.5, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 18, hitbox_id: 2, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 10, hitbox_id: 3, set_id: 0, damage: Constant(8.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 20, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.4, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(11.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(1.0)
- SoundVoiceLow
- SoundEffect1(3958)
- SyncWait(3.0)
- SoundEffect1(4062)
Other
- UnknownEvent { namespace: 0x17, code: 0x1, unk1: 0x0, arguments: [] }
- SlopeContourFull { hip_n_or_top_n: 1, trans_bone: 3 }
- AsyncWait(3.0)
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(6), Bool(true)] }
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(25.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 8 }