Brawl - Snake - Subaction - AttackLw3
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Stats
IASA: |
35 |
Hitboxes active: |
6-9 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x55 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
50 |
100 |
80 |
Normal |
Thud |
6 |
6 |
|
0 |
1 |
10 |
50 |
110 |
75 |
Normal |
Thud |
6 |
6 |
|
0 |
2 |
10 |
50 |
100 |
70 |
Normal |
Thud |
6 |
6 |
|
0 |
3 |
10 |
50 |
100 |
70 |
Normal |
Thud |
6 |
6 |
|
Scripts
Main
- AsyncWait(5.0)
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 80, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 5.0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thud, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 66, hitbox_id: 1, set_id: 0, damage: Constant(10.0), trajectory: 75, wdsk: 0, kbg: 110, shield_damage: 0, bkb: 50, size: 4.0, x_offset: 0.0, y_offset: 2.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thud, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 2, set_id: 0, damage: Constant(10.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: 1.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thud, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 3, set_id: 0, damage: Constant(10.0), trajectory: 70, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 50, size: 3.5, x_offset: 0.0, y_offset: -3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Thud, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(34.0)
- AllowInterrupts
GFX
- AsyncWait(2.0)
- GraphicEffect(GraphicEffect { graphic: 14, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })
SFX
- AsyncWait(5.0)
- SoundVoiceLow
- SoundEffect1(6468)
Other
- UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
- AsyncWait(6.0)
- Rumble { unk1: 17, unk2: 0 }