Brawl - Snake - Subaction - AttackS4S_1
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Stats
IASA: |
None |
Hitboxes active: |
2-4 |
Hitbox set 0 hits: |
2 |
Subaction Index: |
0x58 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:2-4
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
22 |
100 |
60 |
361 |
Flame |
Burn |
false |
false |
11 |
11 |
|
0 |
1 |
22 |
100 |
60 |
361 |
Flame |
Burn |
false |
false |
11 |
11 |
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Scripts
Main
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(2)] }
- AsyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(22.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 100, size: 12.0, x_offset: 0.0, y_offset: 3.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Explosive, clang: false, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(22.0), trajectory: 361, wdsk: 0, kbg: 60, shield_damage: 0, bkb: 100, size: 7.0, x_offset: 0.0, y_offset: 3.0, z_offset: 16.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Flame, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: false, aerial: true, unk4: 0, sse_type: Explosive, clang: false, unk5: false, direct: false, unk6: 0 })
- SyncWait(3.0)
- DeleteAllHitBoxes
- AsyncWait(29.0)
- ArticleRemove(2)
GFX
- AsyncWait(1.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 47, graphic: 1, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- GraphicEffect(GraphicEffect { graphic: 10, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- FlashEffectLight { red: 255, green: 230, blue: 180, alpha: 160, light_source_x: 75.0, light_source_y: -10.0 }
- AsyncWait(10.0)
- SetColorOfFlashEffectLight { transition_time: 20, red: 255, green: 128, blue: 64, alpha: 0 }
- AsyncWait(30.0)
- RemoveFlashEffect
SFX
- SoundEffectStop(105)
- AsyncWait(1.0)
- SoundEffect1(6367)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 13, unk2: 0 }
- ScreenShake { magnitude: 1 }