Brawl - Wario - Subaction - AttackS4S_1
            
            
            
                |
                1 |
                2 |
                3 |
                4 |
                5 |
                6 |
                7 |
                8 |
                9 |
                10 |
                11 |
                12 |
                13 |
                14 |
                15 |
                16 |
                17 |
                18 |
                19 |
                20 |
                21 |
                22 |
                23 |
                24 |
                25 |
                26 |
                27 |
                28 |
                29 |
                30 |
                31 |
                32 |
                33 |
                34 |
                35 |
                36 |
                37 |
                38 |
                39 |
                40 |
                41 |
                42 |
                43 |
                44 |
                45 |
                46 |
                47 |
                48 |
                49 |
                50 |
                51 |
                52 |
                53 |
                54 |
                55 |
                56 |
                57 |
                58 |
                59 |
                60 |
                61 |
            
            
                
                
                
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            
                
                
            
            Stats
            
                
                    | IASA: | 41 | 
                
                    | Hitboxes active: | 5-7 | 
                
                    | Hitbox set 0 hits: | 5 | 
                
                    | Subaction Index: | 0x58 | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:5-7
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Clang | Direct | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 19 | 30 | 77 | 361 | Normal | Kick | false | false | 10 | 10 |            | 
                            
                            | 0 | 1 | 19 | 30 | 77 | 361 | Normal | Kick | true | true | 10 | 10 |            | 
                            
                            | 0 | 2 | 19 | 30 | 77 | 361 | Normal | Kick | true | true | 10 | 10 |            | 
                
             
            Scripts
            Main
            - AsyncWait(3.0)
- Armor { armor_type: SuperArmor, tolerance: 0.0 }
- AsyncWait(4.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 77, shield_damage: 0, bkb: 30, size: 5.0, x_offset: 0.0, y_offset: 8.0, z_offset: 8.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: false, unk5: true, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 77, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 8.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(19.0), trajectory: 361, wdsk: 0, kbg: 77, shield_damage: 0, bkb: 30, size: 4.0, x_offset: 0.0, y_offset: 8.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Body, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(7.0)
- Armor { armor_type: None, tolerance: 0.0 }
- DeleteAllHitBoxes
- AsyncWait(40.0)
- AllowInterrupts
GFX
            - AsyncWait(4.0)
- GraphicEffect(GraphicEffect { graphic: 33, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(16.0)
- GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(30.0)
- GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.5, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
- AsyncWait(42.0)
- GraphicEffect(GraphicEffect { graphic: 26, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.4, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
            - SoundEffectStop(105)
- SoundEffect1(1922)
- AsyncWait(5.0)
- SoundEffect1(167)
- SyncWait(1.0)
- SoundEffect1(115)
- SyncWait(5.0)
- SoundEffect1(114)
Other
            - UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(4), Bool(true)] }
- AsyncWait(7.0)
- Rumble { unk1: 18, unk2: 0 }
- AsyncWait(15.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(46.0)
- SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 3 }
- AsyncWait(53.0)
- SlopeContourStand { leg_bone_parent: 6 }