Brawl - Wario - Subaction - AttackS3Hi
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1 |
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4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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19 |
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40 |
Stats
IASA: |
37 |
Hitboxes active: |
14-17 |
Hitbox set 0 hits: |
14 |
Subaction Index: |
0x4f |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:14-17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
22 |
98 |
361 |
Normal |
Punch |
8 |
8 |
|
0 |
1 |
14 |
22 |
98 |
361 |
Normal |
Punch |
8 |
8 |
|
0 |
2 |
14 |
22 |
98 |
361 |
Normal |
Punch |
8 |
8 |
|
0 |
3 |
11 |
22 |
98 |
361 |
Normal |
Punch |
6 |
7 |
|
Scripts
Main
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 458, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 22, size: 5.5, x_offset: -1.8, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 457, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 22, size: 3.5, x_offset: -1.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 457, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 361, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 22, size: 3.0, x_offset: 3.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 361, wdsk: 0, kbg: 98, shield_damage: 0, bkb: 22, size: 3.0, x_offset: 0.0, y_offset: 8.0, z_offset: 3.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 1, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Hand, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- AsyncWait(36.0)
- AllowInterrupts
GFX
- AsyncWait(14.0)
- GraphicEffect(GraphicEffect { graphic: 28, bone: 400, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(2.0)
- SoundEffect1(1919)
- SoundEffect1(111)
- SyncWait(11.0)
- SoundEffect1(4892)
Other
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(14.0)
- SlopeContourStand { leg_bone_parent: 2 }
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(37.0)
- SlopeContourStand { leg_bone_parent: 6 }