Brawl - Lucario - Subaction - AttackS3Hi
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Stats
IASA: |
30 |
Hitboxes active: |
12-18 |
Hitbox set 0 hits: |
12 |
Hitbox set 1 hits: |
16 |
Subaction Index: |
0x4f |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:12-15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
20 |
0 |
100 |
80 |
Aura |
Aura |
4 |
4 |
|
0 |
1 |
5 |
20 |
0 |
100 |
80 |
Aura |
Aura |
4 |
4 |
|
0 |
2 |
5 |
20 |
0 |
100 |
80 |
Aura |
Aura |
4 |
4 |
|
0 |
3 |
5 |
20 |
0 |
100 |
80 |
Aura |
Aura |
4 |
4 |
|
Frames:16-18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
1 |
0 |
8 |
30 |
100 |
361 |
Aura |
Aura |
false |
5 |
6 |
|
1 |
1 |
8 |
30 |
100 |
361 |
Aura |
Aura |
false |
5 |
6 |
|
1 |
2 |
8 |
30 |
100 |
361 |
Aura |
Aura |
false |
5 |
6 |
|
1 |
3 |
6 |
30 |
100 |
361 |
Aura |
Aura |
false |
4 |
5 |
|
Scripts
Main
- Goto(AttackS3S Main 0x11c38)
GFX
- AsyncWait(11.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 12.5, z_offset: 15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(11.0)
- SoundVoiceLow
- SoundEffect1(5832)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(12.0)
- Rumble { unk1: 17, unk2: 0 }