Brawl - Lucario - Subaction - AttackS3Hi

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Stats

IASA: 30
Hitboxes active: 12-18
Hitbox set 0 hits: 12
Hitbox set 1 hits: 16
Subaction Index: 0x4f

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:12-15

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 5 20 0 100 80 Aura Aura 4 4
0 1 5 20 0 100 80 Aura Aura 4 4
0 2 5 20 0 100 80 Aura Aura 4 4
0 3 5 20 0 100 80 Aura Aura 4 4

Frames:16-18

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
1 0 8 30 100 361 Aura Aura false 5 6
1 1 8 30 100 361 Aura Aura false 5 6
1 2 8 30 100 361 Aura Aura false 5 6
1 3 6 30 100 361 Aura Aura false 4 5

Scripts

Main

  1. Goto(AttackS3S Main 0x11c38)

GFX

  1. AsyncWait(11.0)
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: 12.5, z_offset: 15.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })

SFX

  1. AsyncWait(11.0)
  2. SoundVoiceLow
  3. SoundEffect1(5832)

Other

  1. SlopeContourStand { leg_bone_parent: 6 }
  2. AsyncWait(12.0)
  3. Rumble { unk1: 17, unk2: 0 }