Brawl - Lucario - Subaction - AttackAirLw
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
32 |
Stats
IASA: |
29 |
Auto Cancel Window: |
1, 25-32 |
Auto Cancel Lag: |
2 |
Landing Lag: |
9 |
Landing Lag (L-Cancel): |
4 |
Hitboxes active: |
4-5, 11-12 |
Hitbox set 0 hits: |
4, 11 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:4-5
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
20 |
30 |
87 |
Aura |
Aura |
5 |
6 |
|
0 |
1 |
8 |
20 |
30 |
80 |
Aura |
Aura |
5 |
6 |
|
Frames:11-12
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
8 |
60 |
100 |
361 |
Aura |
Aura |
5 |
6 |
|
0 |
1 |
8 |
60 |
100 |
361 |
Aura |
Aura |
5 |
6 |
|
Scripts
Main
- AsyncWait(1.0)
- UnknownEvent { namespace: 0xe, code: 0x8, unk1: 0x0, arguments: [Scalar(0.0), Scalar(0.3), Scalar(0.0), Value(1)] }
- DisableMovement(DisableHorizontal)
- BoolVariableSetTrue { variable: RandomAccessBool(CharacterFloat) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(3.0)
- BoolVariableSetFalse { variable: RandomAccessBool(CharacterFloat) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 87, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 20, size: 7.0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 80, wdsk: 0, kbg: 30, shield_damage: 0, bkb: 20, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(10.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 7.0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(8.0), trajectory: 361, wdsk: 0, kbg: 100, shield_damage: 0, bkb: 60, size: 6.0, x_offset: 0.0, y_offset: 2.0, z_offset: -1.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Aura, unk1: false, sound_level: 1, unk2: false, sound: Aura, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(2.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- DisableMovement2(DisableHorizontal)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(28.0)
- AllowInterrupts
GFX
- AsyncWait(3.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: -2.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 80.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 2, bone: 29, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 3, bone: 49, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
- AsyncWait(10.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 34, graphic: 4, bone: 0, x_offset: 0.0, y_offset: -2.0, z_offset: 2.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 75.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
SFX
- AsyncWait(3.0)
- SoundVoiceLow
- SoundEffect1(5831)
- SyncWait(7.0)
- SoundEffect1(5831)
Other
- AsyncWait(6.0)
- Rumble { unk1: 16, unk2: 0 }
- AsyncWait(12.0)
- Rumble { unk1: 16, unk2: 0 }