Brawl - Marth - Subaction - AttackAirLw
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Stats
IASA: |
60 |
Auto Cancel Window: |
1-5, 48-65 |
Auto Cancel Lag: |
2 |
Landing Lag: |
32 |
Landing Lag (L-Cancel): |
16 |
Hitboxes active: |
6-9 |
Hitbox set 0 hits: |
6 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:6
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
30 |
70 |
361 |
Slash |
Slash |
0.7 |
7 |
5 |
|
0 |
1 |
12 |
40 |
70 |
80 |
Slash |
Slash |
0.7 |
7 |
5 |
|
0 |
2 |
14 |
40 |
80 |
280 |
Slash |
Burn |
1.25 |
8 |
10 |
|
Frame:7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
30 |
70 |
361 |
Slash |
Slash |
0.7 |
7 |
5 |
|
0 |
1 |
12 |
40 |
70 |
80 |
Slash |
Slash |
0.7 |
7 |
5 |
|
0 |
2 |
14 |
40 |
80 |
280 |
Slash |
Burn |
1.25 |
8 |
10 |
|
0 |
3 |
14 |
40 |
80 |
270 |
Slash |
Burn |
1 |
8 |
8 |
|
Frames:8-9
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Hitlag Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
12 |
30 |
70 |
361 |
Slash |
Slash |
0.7 |
7 |
5 |
|
0 |
1 |
12 |
40 |
70 |
80 |
Slash |
Slash |
0.7 |
7 |
5 |
|
0 |
2 |
14 |
40 |
80 |
280 |
Slash |
Burn |
1.25 |
8 |
10 |
|
Scripts
Main
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- CreateHitBox(HitBoxArguments { bone_index: 61, hitbox_id: 0, set_id: 0, damage: Constant(12.0), trajectory: 361, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 30, size: 4.32, x_offset: 0.0, y_offset: 0.0, z_offset: 1.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 1, set_id: 0, damage: Constant(12.0), trajectory: 80, wdsk: 0, kbg: 70, shield_damage: 0, bkb: 40, size: 4.32, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 0.7, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 65, hitbox_id: 2, set_id: 0, damage: Constant(14.0), trajectory: 280, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 4.32, x_offset: 0.0, y_offset: 0.0, z_offset: 5.0, tripping_rate: 0.0, hitlag_mult: 1.25, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(14.0), trajectory: 270, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 40, size: 6.0, x_offset: 0.0, y_offset: -3.4, z_offset: 2.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Sword, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(7.0)
- DeleteHitBox(3)
- AsyncWait(9.0)
- DeleteAllHitBoxes
- AsyncWait(47.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(59.0)
- AllowInterrupts
GFX
- AsyncWait(5.0)
- SwordGlow(SwordGlow { color: 9, blur_length: 4, point1_bone: 65, point1_x_offset: 0.0, point1_y_offset: 0.0, point1_z_offset: 1.6, point2_bone: 65, point2_x_offset: 0.0, point2_y_offset: 0.0, point2_z_offset: 10.75, delete_after_subaction: true, graphic_id: 1179649, bone_id: 65, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, glow_length: 1.0 })
- AsyncWait(9.0)
- DeleteSwordGlow { fade_time: 1 }
SFX
- AsyncWait(5.0)
- SoundVoiceLow
- SoundEffect1(4441)
Other
- AsyncWait(5.0)
- Rumble { unk1: 17, unk2: 0 }