Brawl - Wario - Subaction - AttackAirLw
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Stats
IASA: |
38 |
Auto Cancel Window: |
1-6, 25-42 |
Auto Cancel Lag: |
2 |
Landing Lag: |
19 |
Landing Lag (L-Cancel): |
9 |
Hitboxes active: |
9, 11, 13, 15, 17, 19, 21 |
Hitbox set 0 hits: |
9, 11, 13, 15, 17, 19, 21 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
110 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frame:11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
110 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frame:13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
110 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frame:15
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
110 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frame:17
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
110 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frame:19
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
30 |
0 |
100 |
110 |
Normal |
Kick |
2 |
3 |
|
0 |
1 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
0 |
2 |
2 |
20 |
0 |
100 |
270 |
Normal |
Kick |
2 |
3 |
|
Frame:21
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
4 |
20 |
180 |
361 |
Normal |
Kick |
false |
3 |
4 |
|
0 |
1 |
4 |
20 |
180 |
361 |
Normal |
Kick |
false |
3 |
4 |
|
0 |
2 |
4 |
20 |
180 |
361 |
Normal |
Kick |
false |
3 |
4 |
|
Scripts
Main
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(8.0)
- loop 6 times:
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 110, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 180, shield_damage: 0, bkb: 20, size: 7.5, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 180, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: false, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 180, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: false, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(24.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(37.0)
- AllowInterrupts
GFX
SFX
- AsyncWait(8.0)
- SoundVoiceLow
- SoundEffect1(4892)
Other
- RumbleLoop { unk1: 2, unk2: 35 }