Brawl - Wario - Subaction - AttackAirLw

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Stats

IASA: 38
Auto Cancel Window: 1-6, 25-42
Auto Cancel Lag: 2
Landing Lag: 19
Landing Lag (L-Cancel): 9
Hitboxes active: 9, 11, 13, 15, 17, 19, 21
Hitbox set 0 hits: 9, 11, 13, 15, 17, 19, 21
Subaction Index: 0x66

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:9

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 30 0 100 110 Normal Kick 2 3
0 1 2 20 0 100 270 Normal Kick 2 3
0 2 2 20 0 100 270 Normal Kick 2 3

Frame:11

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 30 0 100 110 Normal Kick 2 3
0 1 2 20 0 100 270 Normal Kick 2 3
0 2 2 20 0 100 270 Normal Kick 2 3

Frame:13

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 30 0 100 110 Normal Kick 2 3
0 1 2 20 0 100 270 Normal Kick 2 3
0 2 2 20 0 100 270 Normal Kick 2 3

Frame:15

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 30 0 100 110 Normal Kick 2 3
0 1 2 20 0 100 270 Normal Kick 2 3
0 2 2 20 0 100 270 Normal Kick 2 3

Frame:17

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 30 0 100 110 Normal Kick 2 3
0 1 2 20 0 100 270 Normal Kick 2 3
0 2 2 20 0 100 270 Normal Kick 2 3

Frame:19

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 30 0 100 110 Normal Kick 2 3
0 1 2 20 0 100 270 Normal Kick 2 3
0 2 2 20 0 100 270 Normal Kick 2 3

Frame:21

Set ID Dmg BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 4 20 180 361 Normal Kick false 3 4
0 1 4 20 180 361 Normal Kick false 3 4
0 2 4 20 180 361 Normal Kick false 3 4

Scripts

Main

  1. AsyncWait(6.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
  3. AsyncWait(8.0)
  4. loop 6 times:
    1. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 110, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 6.0, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
    2. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 4.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
    3. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 20, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
    4. SyncWait(1.0)
    5. DeleteAllHitBoxes
    6. SyncWait(1.0)
  5. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 0, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 180, shield_damage: 0, bkb: 20, size: 7.5, x_offset: 0.0, y_offset: -5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: false, direct: true, unk6: 0 })
  6. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 1, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 180, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: false, direct: true, unk6: 0 })
  7. CreateHitBox(HitBoxArguments { bone_index: 400, hitbox_id: 2, set_id: 0, damage: Constant(4.0), trajectory: 361, wdsk: 0, kbg: 180, shield_damage: 0, bkb: 20, size: 5.0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: false, direct: true, unk6: 0 })
  8. SyncWait(1.0)
  9. DeleteAllHitBoxes
  10. AsyncWait(24.0)
  11. BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
  12. AsyncWait(37.0)
  13. AllowInterrupts

GFX

    SFX

    1. AsyncWait(8.0)
    2. SoundVoiceLow
    3. SoundEffect1(4892)

    Other

    1. RumbleLoop { unk1: 2, unk2: 35 }