Brawl - Mario - Subaction - AttackAirLw
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Stats
IASA: |
38 |
Auto Cancel Window: |
1-4, 33-45 |
Auto Cancel Lag: |
2 |
Landing Lag: |
19 |
Landing Lag (L-Cancel): |
9 |
Hitboxes active: |
5, 7, 9, 11, 13, 25 |
Hitbox set 0 hits: |
5, 7, 9, 11, 13, 25 |
Subaction Index: |
0x66 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:5
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
0 |
2 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
Frame:7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
0 |
2 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
Frame:9
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
0 |
2 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
Frame:11
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
0 |
2 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
Frame:13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
SDI Mult |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
0 |
1 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
0 |
2 |
1 |
10 |
0 |
100 |
94 |
Normal |
Kick |
1.5 |
2 |
3 |
|
Frame:25
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
7 |
80 |
80 |
75 |
Normal |
Kick |
5 |
5 |
|
Scripts
Main
- AsyncWait(4.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(1.0), trajectory: 94, wdsk: 10, kbg: 100, shield_damage: 0, bkb: 0, size: 7.0, x_offset: 0.0, y_offset: 6.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(1.0), trajectory: 94, wdsk: 10, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: 3.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(1.0), trajectory: 94, wdsk: 10, kbg: 100, shield_damage: 0, bkb: 0, size: 5.0, x_offset: 0.0, y_offset: -1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.5, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- AsyncWait(24.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(7.0), trajectory: 75, wdsk: 0, kbg: 80, shield_damage: 0, bkb: 80, size: 11.0, x_offset: 0.0, y_offset: 6.8, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- AsyncWait(32.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(37.0)
- AllowInterrupts
GFX
- AsyncWait(12.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 36, bone: 0, x_offset: 0.0, y_offset: 7.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.9, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(4.0)
- SoundEffect1(404)
- SoundEffect1(360)
- SyncWait(3.0)
- SoundEffect1(361)
- SyncWait(3.0)
- SoundEffect1(362)
- SyncWait(3.0)
- SoundEffect1(363)
- SyncWait(3.0)
- SoundEffect1(364)
- SyncWait(3.0)
- SoundEffect1(364)
- SyncWait(5.0)
- SoundEffect1(365)
- SoundEffect1(366)
Other
- AsyncWait(4.0)
- Rumble { unk1: 13, unk2: 0 }