Brawl - Mario - Subaction - AttackHi4
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Stats
IASA: |
None |
Partially Intangible: |
3-8 |
Hitboxes active: |
3-8 |
Hitbox set 0 hits: |
3 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:3-8
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
14 |
32 |
90 |
83 |
Normal |
Punch |
8 |
8 |
|
0 |
1 |
14 |
32 |
90 |
83 |
Normal |
Punch |
8 |
8 |
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Scripts
Main
- AsyncWait(2.0)
- CreateHitBox(HitBoxArguments { bone_index: 39, hitbox_id: 0, set_id: 0, damage: Constant(14.0), trajectory: 83, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 32, size: 5.0, x_offset: 0.0, y_offset: 2.5, z_offset: 1.1, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 22, hitbox_id: 1, set_id: 0, damage: Constant(14.0), trajectory: 83, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 32, size: 4.0, x_offset: 0.0, y_offset: 1.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: true, unk5: true, direct: true, unk6: 0 })
- ChangeHurtBoxStateSpecific { bone: 39, state: IntangibleFlashing }
- SyncWait(6.0)
- DeleteAllHitBoxes
- UnchangeHurtBoxStateSpecific
GFX
- AsyncWait(1.0)
- GraphicEffect(GraphicEffect { graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(1.0)
- SoundEffectStop(105)
- SoundEffect1(385)
- SyncWait(1.0)
- SoundEffect1(168)
- SoundEffect1(55)
Other
- SlopeContourStand { leg_bone_parent: 0 }
- AsyncWait(3.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(8.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }