Brawl - Squirtle - Subaction - AttackHi4
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Stats
IASA: |
None |
Hitboxes active: |
14, 16-20 |
Hitbox set 0 hits: |
14, 16 |
Subaction Index: |
0x5d |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:14
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Clang |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
110 |
0 |
90 |
110 |
Water |
Splash |
false |
false |
3 |
4 |
|
0 |
1 |
3 |
110 |
0 |
90 |
110 |
Water |
Splash |
false |
false |
3 |
4 |
|
Frame:16
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
13 |
70 |
87 |
95 |
Water |
Splash |
false |
7 |
8 |
|
0 |
1 |
13 |
70 |
87 |
95 |
Water |
Splash |
false |
7 |
8 |
|
Frame:17
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
11 |
60 |
90 |
95 |
Water |
Splash |
false |
6 |
7 |
|
0 |
3 |
11 |
60 |
90 |
95 |
Water |
Splash |
false |
6 |
7 |
|
Frame:18
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
9 |
64 |
90 |
95 |
Water |
Splash |
false |
6 |
6 |
|
0 |
1 |
9 |
64 |
90 |
95 |
Water |
Splash |
false |
6 |
6 |
|
Frame:19
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
2 |
7 |
60 |
90 |
95 |
Water |
Splash |
false |
5 |
5 |
|
0 |
3 |
7 |
60 |
90 |
95 |
Water |
Splash |
false |
5 |
5 |
|
Frame:20
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Direct |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
5 |
58 |
90 |
95 |
Water |
Splash |
false |
4 |
4 |
|
0 |
1 |
5 |
58 |
90 |
95 |
Water |
Splash |
false |
4 |
4 |
|
Scripts
Main
- AsyncWait(13.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 110, wdsk: 110, kbg: 90, shield_damage: 0, bkb: 0, size: 7.0, x_offset: 0.0, y_offset: 3.0, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 2, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Water, clang: false, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(3.0), trajectory: 110, wdsk: 110, kbg: 90, shield_damage: 0, bkb: 0, size: 7.0, x_offset: 0.0, y_offset: 3.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 2, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: false, unk4: 0, sse_type: Water, clang: false, unk5: false, direct: false, unk6: 0 })
- SyncWait(1.0)
- DeleteAllHitBoxes
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(13.0), trajectory: 95, wdsk: 0, kbg: 87, shield_damage: 0, bkb: 70, size: 5.5, x_offset: 0.0, y_offset: 10.0, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 2, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(13.0), trajectory: 95, wdsk: 0, kbg: 87, shield_damage: 0, bkb: 70, size: 5.5, x_offset: 0.0, y_offset: 10.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 2, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: false, direct: false, unk6: 0 })
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(11.0), trajectory: 95, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 60, size: 5.5, x_offset: 0.0, y_offset: 18.0, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 2, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(11.0), trajectory: 95, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 60, size: 5.5, x_offset: 0.0, y_offset: 18.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 2, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: false, direct: false, unk6: 0 })
- DeleteHitBox(0)
- DeleteHitBox(1)
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(9.0), trajectory: 95, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 64, size: 5.0, x_offset: 0.0, y_offset: 24.0, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(9.0), trajectory: 95, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 64, size: 5.0, x_offset: 0.0, y_offset: 24.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: false, direct: false, unk6: 0 })
- DeleteHitBox(2)
- DeleteHitBox(3)
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 2, set_id: 0, damage: Constant(7.0), trajectory: 95, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 29.0, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 3, set_id: 0, damage: Constant(7.0), trajectory: 95, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 60, size: 4.0, x_offset: 0.0, y_offset: 29.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 1, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: false, direct: false, unk6: 0 })
- DeleteHitBox(0)
- DeleteHitBox(1)
- SyncWait(1.0)
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(5.0), trajectory: 95, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 58, size: 3.0, x_offset: 0.0, y_offset: 32.0, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: false, direct: false, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 1, set_id: 0, damage: Constant(5.0), trajectory: 95, wdsk: 0, kbg: 90, shield_damage: 0, bkb: 58, size: 3.0, x_offset: 0.0, y_offset: 32.0, z_offset: 7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Water, unk1: false, sound_level: 0, unk2: false, sound: Splash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Water, clang: true, unk5: false, direct: false, unk6: 0 })
- DeleteHitBox(2)
- DeleteHitBox(3)
- SyncWait(1.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(2.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 37, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- AsyncWait(13.0)
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 9, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 0.8, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 1, bone: 0, x_offset: 8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 1, bone: 0, x_offset: -8.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: true })
SFX
- AsyncWait(3.0)
- SoundEffectStop(191)
- SoundEffect1(2240)
- SoundEffect1(5544)
- SyncWait(3.0)
- SoundEffect1(5588)
- SyncWait(7.0)
- SoundEffect1(5519)
- SyncWait(2.0)
- SoundEffect1(5546)
- SyncWait(32.0)
- SoundEffect1(5547)
Other
- AsyncWait(14.0)
- ScreenShake { magnitude: 1 }
- Rumble { unk1: 14, unk2: 0 }