Brawl - Squirtle - Subaction - SpecialNHeavy

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Stats

IASA: None
Subaction Index: 0x1d2

Scripts

Main

  1. AsyncWait(5.0)
  2. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
  3. AsyncWait(6.0)
  4. loop 11 times:
    1. UnknownEvent { namespace: 0x10, code: 0x14, unk1: 0x0, arguments: [Value(0)] }
    2. SyncWait(3.0)
  5. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }

GFX

  1. GraphicEffect(GraphicEffect { graphic: 33, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
  2. AsyncWait(6.0)
  3. ExternalGraphicEffect(ExternalGraphicEffect { file: 31, graphic: 6, bone: 8, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: None, terminate_with_animation: true })
  4. loop 3 times:
    1. GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 0.75, random_x_offset: 4.0, random_y_offset: 0.0, random_z_offset: 8.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
    2. SyncWait(8.0)

SFX

  1. AsyncWait(5.0)
  2. SoundEffectTransient(2218)
  3. SyncWait(1.0)
  4. SoundEffect1(5575)

Other

  1. AsyncWait(4.0)
  2. ItemVisibility(false)
  3. AsyncWait(6.0)
  4. RumbleLoop { unk1: 2, unk2: 0 }
  5. AsyncWait(46.0)
  6. ItemVisibility(true)