Brawl - Squirtle - Subaction - AttackS4Hi

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Stats

IASA: 58
Hitboxes active: 11-14
Hitbox set 0 hits: 11
Subaction Index: 0x57

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:11-14

Set ID Dmg BKB KBG Angle Effect Sound Hitlag Mult Shieldstun Hitlag Targets
0 0 14 18 100 361 Normal Punch 1.2 8 10
0 1 14 18 100 361 Normal Punch 1.2 8 10

Scripts

Main

  1. Goto(AttackS4S Main 0x11c90)

GFX

  1. Goto(AttackS4S GFX 0x8080)

SFX

  1. AsyncWait(9.0)
  2. SoundEffectStop(191)
  3. SoundEffect1(2239)
  4. SoundEffect1(5521)
  5. SyncWait(2.0)
  6. SoundEffect1(5588)
  7. SyncWait(23.0)
  8. SoundEffect1(5546)

Other

  1. UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
  2. AsyncWait(9.0)
  3. Rumble { unk1: 19, unk2: 0 }
  4. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(1)] }
  5. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(false), Value(2)] }
  6. AsyncWait(32.0)
  7. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(1)] }
  8. UnknownEvent { namespace: 0x1f, code: 0x10, unk1: 0x0, arguments: [Bool(true), Value(2)] }
  9. AsyncWait(41.0)
  10. SlopeContourFull { hip_n_or_top_n: 0, trans_bone: 10 }