Brawl - Squirtle - Subaction - SpecialAirNLight
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Stats
IASA: |
None |
Hitboxes active: |
7, 10, 13, 16, 19, 22, 25 |
Hitbox set 0 hits: |
7, 10, 13, 16, 19, 22, 25 |
Subaction Index: |
0x1d5 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:7
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:10
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:13
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:16
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:19
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:22
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Frame:25
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
20 |
0 |
100 |
65 |
Normal |
Splash |
2 |
3 |
|
0 |
1 |
1 |
20 |
0 |
100 |
125 |
Normal |
Splash |
2 |
3 |
|
Scripts
Main
- Goto(SpecialNLight Main 0x171f8)
GFX
- Goto(SpecialNLight GFX 0xc200)
SFX
- AsyncWait(6.0)
- SoundEffect1(5574)
Other
- AsyncWait(4.0)
- ItemVisibility(false)
- AsyncWait(6.0)
- RumbleLoop { unk1: 4, unk2: 0 }
- AsyncWait(46.0)
- ItemVisibility(true)