Brawl - Squirtle - Subaction - SpecialAirNLight

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Stats

IASA: None
Hitboxes active: 7, 10, 13, 16, 19, 22, 25
Hitbox set 0 hits: 7, 10, 13, 16, 19, 22, 25
Subaction Index: 0x1d5

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frame:7

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 65 Normal Splash 2 3
0 1 1 20 0 100 125 Normal Splash 2 3

Frame:10

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 65 Normal Splash 2 3
0 1 1 20 0 100 125 Normal Splash 2 3

Frame:13

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 65 Normal Splash 2 3
0 1 1 20 0 100 125 Normal Splash 2 3

Frame:16

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 65 Normal Splash 2 3
0 1 1 20 0 100 125 Normal Splash 2 3

Frame:19

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 65 Normal Splash 2 3
0 1 1 20 0 100 125 Normal Splash 2 3

Frame:22

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 65 Normal Splash 2 3
0 1 1 20 0 100 125 Normal Splash 2 3

Frame:25

Set ID Dmg WDSK BKB KBG Angle Effect Sound Shieldstun Hitlag Targets
0 0 2 20 0 100 65 Normal Splash 2 3
0 1 1 20 0 100 125 Normal Splash 2 3

Scripts

Main

  1. Goto(SpecialNLight Main 0x171f8)

GFX

  1. Goto(SpecialNLight GFX 0xc200)

SFX

  1. AsyncWait(6.0)
  2. SoundEffect1(5574)

Other

  1. AsyncWait(4.0)
  2. ItemVisibility(false)
  3. AsyncWait(6.0)
  4. RumbleLoop { unk1: 4, unk2: 0 }
  5. AsyncWait(46.0)
  6. ItemVisibility(true)